- They cannot go on shift layers.
- They cannot have latency applied to them from activation states.
- Your thumb or finger should be resting exactly where these are.
- You must be able to do all of these actions simultaneously
Tertiary actions are anything that does not affect the main gameplay loop. For a majority of games this is going to be anything menu based. Maps, pausing, skill trees, quest lists, inventory/equipment, etc. These pretty much go anywhere that's available and that might include a shift layer or an activator. The DualShock/Sense is the best controller for this stuff because of the touchpad. It's out of the way and not really accessible quickly so primary/secondary actions really can't go here. But it does have 5 spots for bindings which is 5 more buttons than the Xbox and 4 more buttons than the Joycons. I haven't played a single RPG where I didn't put all of my menu shortcuts on the touchpad. It's great for quick save/load and fast forward in emulation as well. Pretty much any tertiary binding can go there and it removes a lot of pressure from the rest of the controller and allows the core 16 buttons and 2 sticks to focus entirely on primary/secondary actions.
That's how I usually go about my config making. For shooters I have a template that allows me to build muscle memory for core actions but I always have a great time building stuff for less standardized genres like RPGs or Strategy titles. This flow chart-esque approach really helps ensure that my first draft is somewhat competent and that any changes will mostly be small tweaks to allow for better flow rather than needed to overhaul the entire config.
* I've created some really outside the box configs for the Steam Controller. One of them put WASD (movement) on the bumpers/triggers and aiming exclusively on the gyro so that my thumbs and middle finger could worry about simultaneous actions outside of the core moving and aiming. In a wild twist it actually worked and I finished an entire FPS game using it without feeling too encumbered by the switch.


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