Hiya! I just purchased ReWASD earlier today. All things being equal, I love it--it's got the functionality of the Steam controller setup, without having to deal with the bloat of Steam, and with a significantly less frustrating/more functional UI. (I lost count of how many times Steam decided that an edit I made to a setup just didn't save or turned into something completely different at random, bleh.)
However, I have noticed one small thing that I don't know if I can alter, or will just have to get to deal with. When it comes to using keyboard modifiers (LShift, LCtrl specifically), there seems to be a small (~100ms) delay between when I hit the button, and the modifiers actuates. I use this setup to play WoW because of Carpal Tunnel; for instance, my X key on my XBone controller is mapped to F5, which in game is bound to jump by itself. When I hit Shift+F5, it's an attack on my hotbar. Testing on multiple buttons, both triggers, bumpers, and even face buttons, if I press both F5 and Shift at the same time, or even one slightly after the other, the shift/ctrl/alt mapped buttons will not actuate if I quick tap the buttons.
The Steam UI had a similar issue, and it required me having to tell the program that the buttons weren't to be interrupted, to prevent the input lag. Is there such a feature in ReWASD, have I mapped something incorrectly, or is this just an ongoing issue with using keyboard modifiers?
Thank you.
However, I have noticed one small thing that I don't know if I can alter, or will just have to get to deal with. When it comes to using keyboard modifiers (LShift, LCtrl specifically), there seems to be a small (~100ms) delay between when I hit the button, and the modifiers actuates. I use this setup to play WoW because of Carpal Tunnel; for instance, my X key on my XBone controller is mapped to F5, which in game is bound to jump by itself. When I hit Shift+F5, it's an attack on my hotbar. Testing on multiple buttons, both triggers, bumpers, and even face buttons, if I press both F5 and Shift at the same time, or even one slightly after the other, the shift/ctrl/alt mapped buttons will not actuate if I quick tap the buttons.
The Steam UI had a similar issue, and it required me having to tell the program that the buttons weren't to be interrupted, to prevent the input lag. Is there such a feature in ReWASD, have I mapped something incorrectly, or is this just an ongoing issue with using keyboard modifiers?
Thank you.
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