The config provided looks fine so far, still, if you are experiencing any issues with the vibration in particular games, we can only recommend changing the virtual controller type.
Please check this article for that.
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here you goOriginally Posted by reWASDer View PostCould you please show the config you are using? Right-click on the name of the config you're using to open the contextual menu, and choose Open file location. Then send me the chosen *.rewasd file.Attached Files
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It's strange that you don't see the screenshot.Originally Posted by testermester View Post
i dont see any image
You can also find your config file along this path:
C:\Users\Public\Documents\reWASD\Profiles
I need the correspondent * .rewasd file.
I also attach the picture to the post.
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i dont see any imageOriginally Posted by 1ncorrect View Post
Hello!
Here's an image:

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could you show me a picture of where the config is?Originally Posted by reWASDer View PostCould you please show the config you are using? Right-click on the name of the config you're using to open the contextual menu, and choose Open file location. Then send me the chosen *.rewasd file.
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Could you please show the config you are using? Right-click on the name of the config you're using to open the contextual menu, and choose Open file location. Then send me the chosen *.rewasd file.
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so i checked some other games.Originally Posted by wookiepediologist View PostWe are glad the vibration works, we suggest using only the certified tools for testing the vibration further.
genshin impact doesn't vibrate (even though it did with a tool)
figherz doesn't vibrate the option is on
cuphead however does vibrate
what do you make of this?
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We are glad the vibration works, we suggest using only the certified tools for testing the vibration further.
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it works too remapped, but the tool is something you open, its not in the background and i don't use it anymoreOriginally Posted by Shion View PostNow do the same, but with your Stadia remapped to one of our virtual controllers. If vibration would work, then the pass-through does work properly and the issue is indeed with the Tool you have mentioned, if not - we'll investigate this further on our side.
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Now do the same, but with your Stadia remapped to one of our virtual controllers. If vibration would work, then the pass-through does work properly and the issue is indeed with the Tool you have mentioned, if not - we'll investigate this further on our side.
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used edge and it got detected and also vibratesOriginally Posted by Shion View PostI assume Stadia Tool is meant to work only with Stadia controllers. When you remap Stadia controller with reWASD, it is being hidden and replaced by one of our virtual controllers, which can be Xbox 360/One or DualShock 4. And it seems the tool in question is unable to trigger vibration of these controllers, otherwise reWASD would've passed it through to your Stadia, which it can as you have already made sure of with "Rumble" function. So I'd suggest testing vibration with another tool, like Gamepad Tester mentioned above.
what now?
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I assume Stadia Tool is meant to work only with Stadia controllers. When you remap Stadia controller with reWASD, it is being hidden and replaced by one of our virtual controllers, which can be Xbox 360/One or DualShock 4. And it seems the tool in question is unable to trigger vibration of these controllers, otherwise reWASD would've passed it through to your Stadia, which it can as you have already made sure of with "Rumble" function. So I'd suggest testing vibration with another tool, like Gamepad Tester mentioned above.
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actions like getting hit, which happened when i was using a github stadia toolOriginally Posted by Shion View PostThis proves, that reWASD is able to trigger vibration for your controller, and thus should pass-through any vibrations generated by games for virtual controller you are using.
Please explain how do you check whenever vibration is working and what have you meant by "actions that should trigger it" in your first post.
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This proves, that reWASD is able to trigger vibration for your controller, and thus should pass-through any vibrations generated by games for virtual controller you are using.
Please explain how do you check whenever vibration is working and what have you meant by "actions that should trigger it" in your first post.
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