Originally Posted by Support Agent
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also tried having it set as "Hold" and having the modes more directly swap to 1/2 and 3/4, and back on release. The main issue is there is no way ensure if trigger is NOT held, it goes back. It seems to merely read the moment it is released.
Ihave tried to toy with the delays as well, not sure what the difference between a "delay" and a "postpone" but I tried various options.
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For now I went back to using Steam profiler, since I can have a mode shift that I can allocate to the opposite trigger, while held, a round-about way, but works well enough..
I still miss Padstarr, Shame it got taken over by the internet and riddled with malware. But it also had a great feature of effectively having ways of programing buttons do different things each time they're pressed. "Cycles. Even allows other buttons to affect which part of the cycle it's on.
Great for GW2, Elementalist Tempest, where no matter which element I'm on, I can press a specific button to activate the tempest's special (which normally would need you to press the element's skill, 1-4, instead I just press 5, essentially.)
Would be nice to have these features in reWASD, but for now I'd settle with having the Triggers be fixed. Right now there's no profiler out there (that's not malwared) that can give it.
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