Thank you for the details!
Well, we will do our best to support the new firmware as soon as possible. Still, reWASD works with the officially released firmware only. We are not sure if this early stage of the development is stable and doesn't contain any bugs. We will certainly take a look once it comes to the final ring. Hope it will happen soon.
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Meet Cyborg and Adaptive Triggers of DualSense in reWASD 5.8.1!
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Originally Posted by reWASDer View Post
Thank you for your report. At the moment, we do not see any updates in Xbox app. Could you please send me a screenshot from Xbox Accessories app with the firmware version? Also, how have you updated the controller? It seems that the new firmware is available for Xbox Insiders only, are you in this program? In which ring?
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Originally Posted by Antsa View PostXbox Elite Series 2 Controller just got a new firmware but it won't work with the current Rewasd version.
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Xbox Elite Series 2 Controller just got a new firmware but it won't work with the current Rewasd version.
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Originally Posted by FlameMan View Post
Exactly I mean this. In Steam Controller I was using it in this way for Steam Controller:- Racing arcade games: Until border to full press: full range of trigger acceleration -> Full press (after "click") activating nitro.
- FPS games with sniper rifle: Not full press - scope zoom in -> Full press: shooting.
- Quick time event games: not full press - default action for trigger -> Full press macro pressing and releasing trigger.
- Shooters/bow: Not full press: aiming -> full press: shooting
Will do our best!
share this config with Xbox's Impulse Trigger Vibration
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Originally Posted by reWASDer View PostAs for the "adaptive zones": am I right that you want choose a pattern, let's say Full Press, and when you press the trigger up to Full Press starting point, you get an additional mapping, just like if some Zone starts here? If yes, it is possible. Still, will need to discuss this idea with a team, so I won't promise you any fast updates- Racing arcade games: Until border to full press: full range of trigger acceleration -> Full press (after "click") activating nitro.
- FPS games with sniper rifle: Not full press - scope zoom in -> Full press: shooting.
- Quick time event games: not full press - default action for trigger -> Full press macro pressing and releasing trigger.
- Shooters/bow: Not full press: aiming -> full press: shooting
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Originally Posted by Jaknet13 View Post
I've no idea if this change is in anyway related to it (I can but hope...lol), but I have posted about this issue and changing all my configs due to pressing inputs on the UI screen in the past so it's very nice to see this new feature
So I think your vote certainly played its part
We're glad you like the update!
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Originally Posted by 1ncorrect View Post
Exactly! Thank you for your feedback.
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Originally Posted by FlameMan View PostAdaptive triggers are very nice. This is something what I've expected and I'm happy about. Two ideas how to improve:- I like vibration pattern for adaptive triggers, but it would be nice to share this config with Xbox's Impulse Trigger Vibration. I mean, when importing config which has Impulse Trigger Vibration configured, it will be automatically assigned as Vibration Adaptive Triggers when DualSense is receiver of this config. The same in other way, configs with Dual Sense adaptive triggers configured will work for Xbox One/Elite/X gamepads as Impulse Trigger Vibration. Maybe not every adaptive pattern, but rifle and vibration should be shared.
- I would like have automatically configured activation zones when selecting adaptive tigger vibration. I would like to use full press, soft press and other presses in a way like it works for Steam Controller. Pressing stronger is activating different action, but until this zone something different works (eg. zoom in sniper rifle -> shoot) I know that now it is possible even now, but I have to play with changing size of zones. Some button which is adjusting it automatically would be very helpful.
Your ideas sound pretty cool, but we will need some research to see what is possible here. At the moment, reWASD works with Xbox Impulse Triggers, but we do not change the frequency of the vibration. Will check if it is possible, thank you!
As for the "adaptive zones": am I right that you want choose a pattern, let's say Full Press, and when you press the trigger up to Full Press starting point, you get an additional mapping, just like if some Zone starts here? If yes, it is possible. Still, will need to discuss this idea with a team, so I won't promise you any fast updates
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Adaptive triggers are very nice. This is something what I've expected and I'm happy about. Two ideas how to improve:- I like vibration pattern for adaptive triggers, but it would be nice to share this config with Xbox's Impulse Trigger Vibration. I mean, when importing config which has Impulse Trigger Vibration configured, it will be automatically assigned as Vibration Adaptive Triggers when DualSense is receiver of this config. The same in other way, configs with Dual Sense adaptive triggers configured will work for Xbox One/Elite/X gamepads as Impulse Trigger Vibration. Maybe not every adaptive pattern, but rifle and vibration should be shared.
- I would like have automatically configured activation zones when selecting adaptive tigger vibration. I would like to use full press, soft press and other presses in a way like it works for Steam Controller. Pressing stronger is activating different action, but until this zone something different works (eg. zoom in sniper rifle -> shoot) I know that now it is possible even now, but I have to play with changing size of zones. Some button which is adjusting it automatically would be very helpful.
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- Check Read-only GUI mode
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Meet Cyborg and Adaptive Triggers of DualSense in reWASD 5.8.1!
Hey folks, today we have great news to share — reWADS 5.8.1 is released! Let’s check what we have here- Apply different presets to adaptive triggers of DualSense
- Remap Azeron Cyborg
Azeron Cyborg is now fully remappable in reWASD. You can also use the configs you have created in reWASD for Azeron Classic and just adjust 5 new mappings to 3 new buttons and 2 buttons that are replaced in the new model.- Check Read-only GUI mode
- Print Descriptions in addition to Mappings
- Remap PowerA Spectra Enhanced Wired Controller and PDP Afterglow Wired Controller for Nintendo Switch like Switch Pro
The list of fixes is here:- Fixed: Random white keyboard icons appear in Combo Editor
- Fixed: Foot pedal disappears from GUI after the initialization before GUI restart
- Fixed: Background agent randomly crashes when the system wakes up
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