reWASD 9.3 brings a set of changes we’ve been building toward for quite some time. This update focuses on expanding the core platform, improving how reWASD works with external devices, and opening new directions for advanced and accessibility-oriented setups.
One of the key additions in reWASD 9.3 is Send Input - a new Advanced (and currently experimental) feature. Send Input expands how reWASD can interact with system-level input APIs, allowing it to work with on-screen keyboards that were previously outside of reWASD’s scope. This is especially relevant for handheld devices and accessibility-focused setups, where virtual keyboards are often a primary input method. While Send Input is intended for advanced users and specific scenarios at this stage, it represents an important foundation for future development in adaptive and accessibility-oriented workflows.
This release also expands support for ESP32-based setups. reWASD 9.3 adds full support for ESP32-S3, including the ability to communicate with the board over a network. Wi-Fi communication is now also available for ESP32-S2.
Alongside these larger changes, reWASD 9.3 continues to expand controller support and overall compatibility. This includes support for Flydigi Apex 5, improvements for Nintendo controllers (including GR / GL button remapping for Joy-Con 2 in Grip mode), as well as a range of fixes and refinements that improve gyro behavior, rumble support, device initialization, and overall stability across different hardware configurations.
And here's our next lot: reWASD Basic
Along with reWASD 9.3, we’re also introducing reWASD Basic - a separate product built around a simpler idea: just the essentials.
reWASD Basic is designed for users who want a clean, straightforward way to remap their controllers, keyboards, or mice. It’s not a “cut-down” version of reWASD, but a focused alternative for simpler setups, handheld devices, and anyone who prefers a lightweight remapping experience. It’s worth noting that reWASD Basic supports the same wide range of devices as reWASD itself - including 80+ supported controllers, as well as keyboards and mice.
This release reflects the direction we’re moving in - expanding advanced capabilities where needed, while also offering simpler, more focused options for those who prefer the essentials.
As always, we’re happy to hear your feedback. Thank you for staying with us.


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