Hello REWASD community,
I'm a beginner programmer currently developing a simple touchpad app for personal use to control mouse movement in games. I've been facing a challenge with mouse input simulation and am hoping to gain some insights from your experiences.
My questions are:
1. What protocol does the REWASD Junior app use to send mouse input?
2. What programming language or package is utilized to simulate mouse input on Windows?
I've been using C# with the `SendInput` method and Java's `Robot` class, but I've encountered a problem where the mouse seems to hit an invisible wall when trying to rotate the camera in certain games. Despite extensive research on platforms like Stack Overflow and experimenting with different approaches, I haven't found a solution that works consistently across all games.
I'm particularly interested in whether the developers of REWASD Junior encountered similar issues during the development of their app and how they overcame them. Additionally, I've noticed that an app from the Play Store called "Touch by 62bytes" seems to work without issues in all games I've tested. I'm curious about the techniques or protocols it might be using to achieve such broad compatibility.
If there are any specific methods, best practices, or insights you can share on ensuring compatibility with a wide range of games, I would greatly appreciate your guidance. If it would be helpful, I can share the basic code I've been working with for reference.
Thank you for your time and assistance.
I'm a beginner programmer currently developing a simple touchpad app for personal use to control mouse movement in games. I've been facing a challenge with mouse input simulation and am hoping to gain some insights from your experiences.
My questions are:
1. What protocol does the REWASD Junior app use to send mouse input?
2. What programming language or package is utilized to simulate mouse input on Windows?
I've been using C# with the `SendInput` method and Java's `Robot` class, but I've encountered a problem where the mouse seems to hit an invisible wall when trying to rotate the camera in certain games. Despite extensive research on platforms like Stack Overflow and experimenting with different approaches, I haven't found a solution that works consistently across all games.
I'm particularly interested in whether the developers of REWASD Junior encountered similar issues during the development of their app and how they overcame them. Additionally, I've noticed that an app from the Play Store called "Touch by 62bytes" seems to work without issues in all games I've tested. I'm curious about the techniques or protocols it might be using to achieve such broad compatibility.
If there are any specific methods, best practices, or insights you can share on ensuring compatibility with a wide range of games, I would greatly appreciate your guidance. If it would be helpful, I can share the basic code I've been working with for reference.
Thank you for your time and assistance.
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