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Use Gamepad Rumble as an indicator in Combo

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  • Use Gamepad Rumble as an indicator in Combo

    It would be amazing if REWASD can take advantage of the rumble data from the gamepad controller to create dynamic combo instead of just fixed pause delay. Something that would get the current value of rumble_L and rumble_R motor.


    Basic Combo Example:
    [key_down] [rumble_LR=1] [key_up]


    This will press a button on the gamepad and release it as soon as the rumble starts (Left || Right motor). The value 1 is changeable from 0 (no rumble) to 100 (max rumble). With this we can create a more complex combo based on gamepad vibration feedback.

  • #2
    Hello!

    Pretty interesting suggestion, but unfortunately, that doesn't seem to be easy with our current architecture.
    We will certainly think what is possible to do here, but I can't promise any fast solutions unfortunately.

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