Hello everyone,
now this is something that's been on my mind for YEARS now ever since I first started using reWASD. It's been bothering me ever since, but I've always been too lazy to ask it on the forums.
Thing is, unless I'm missing out on something, Combos in their current implementation are almost useless for the majority of games. For example, I have a relatively long combo for a powerful move, so the execution takes like 5 seconds (which is a long time in a fast paced action game). Right now, I can configure that Combo just perfectly in reWASD, so when I hit the button, the combo will execute in all its glory- at least in theory. However, in practice it is most often not feasible to execute the entire combo. Many games are fast and action packed and depend not only on your input, but whatever else is happening on screen. So once I execute that glorious 5 second Combo, there's no way out. Usually what will happen is people will (more often than not) get hit during the combo, which will interrupt it inside the game, yet reWASD will attempt to execute the entire thing and make it impossible to control your character. Now, I realize you can interrupt combo execution by pressing RB+LB+Select+Start, but that is just very clunky. Also imagine this: in many cases in lots of games you might start a powerful combo, but the moment you see someone is about to hit you, you will have but a SPLITSECOND to stop your combo and press the evasion button in order to not get hit. So you have a SPLITSECOND to do that in MANY games. There's no way you could press RB+LB+Select+Start and then hit that dodge button in time. So while in theory Combos do work with reWASD, they are pretty much unfeasible in practice with, dare I say, the vast majority of games. Now that is a MAJOR problem.
And all the while, implementing a fix for this seems so.. simple? It would be as simple as creating an option that executes the Combo while the Button is held down. The moment you see an incoming strike or you get hit, you simply release the button used for triggering the combo. The moment you do that, Combo execution is aborted and reset to zero. So then you can freely dodge, take a healing potion, or whatever else you might need to do, all in a splitsecond. And the next time you hold down that Combo button again, the combo just starts over from the beginning.
I'll admit I am baffled that no one else seems to have this problem, even though this is most certainly major. This is leading me to believe that I have indeed missed some functionality of reWASD.
So, please, tell me I am wrong.. not being able to use the Combo Feature in practice is just so sad
now this is something that's been on my mind for YEARS now ever since I first started using reWASD. It's been bothering me ever since, but I've always been too lazy to ask it on the forums.
Thing is, unless I'm missing out on something, Combos in their current implementation are almost useless for the majority of games. For example, I have a relatively long combo for a powerful move, so the execution takes like 5 seconds (which is a long time in a fast paced action game). Right now, I can configure that Combo just perfectly in reWASD, so when I hit the button, the combo will execute in all its glory- at least in theory. However, in practice it is most often not feasible to execute the entire combo. Many games are fast and action packed and depend not only on your input, but whatever else is happening on screen. So once I execute that glorious 5 second Combo, there's no way out. Usually what will happen is people will (more often than not) get hit during the combo, which will interrupt it inside the game, yet reWASD will attempt to execute the entire thing and make it impossible to control your character. Now, I realize you can interrupt combo execution by pressing RB+LB+Select+Start, but that is just very clunky. Also imagine this: in many cases in lots of games you might start a powerful combo, but the moment you see someone is about to hit you, you will have but a SPLITSECOND to stop your combo and press the evasion button in order to not get hit. So you have a SPLITSECOND to do that in MANY games. There's no way you could press RB+LB+Select+Start and then hit that dodge button in time. So while in theory Combos do work with reWASD, they are pretty much unfeasible in practice with, dare I say, the vast majority of games. Now that is a MAJOR problem.
And all the while, implementing a fix for this seems so.. simple? It would be as simple as creating an option that executes the Combo while the Button is held down. The moment you see an incoming strike or you get hit, you simply release the button used for triggering the combo. The moment you do that, Combo execution is aborted and reset to zero. So then you can freely dodge, take a healing potion, or whatever else you might need to do, all in a splitsecond. And the next time you hold down that Combo button again, the combo just starts over from the beginning.
I'll admit I am baffled that no one else seems to have this problem, even though this is most certainly major. This is leading me to believe that I have indeed missed some functionality of reWASD.
So, please, tell me I am wrong.. not being able to use the Combo Feature in practice is just so sad
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