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[Request] PS2 Controller Adapter
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Originally Posted by davydave View PostIt says "PS3/PC Gamepad".
And as previously mentioned, in the device manager it's listed as "HID-compliant game controller", nothing more.
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Originally Posted by RAM Stealer View PostHello! As we can see from the logs, the adapter has a different VID / PID than DS3, which is causing the problem. Is this the same adapter as listed?
For reference: This is the adapter I bought. And this is the adapter that was linked here.
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I see, that's a bummer. Doubt I will get very far with a refund, since it's been a couple of months since I ordered it and there is technically nothing wrong with it.
May I ask what exactly is preventing you from implementing a generalized D-Input support? (I know I have asked this before, I just found the answer to be a bit vague.) With all the marvelous feats you have added to the software I doubt it's a lack of skill on your end, right?
I mean, it would open up so many doors. Loads of cheap controller adapters, like the one we've been troubleshooting, would be instantly usable for a wide array of games.
If it is an UI concern, I can see that. reWASD's UI is pretty well designed and it is clear that a lot of work has gone into it with every supported device having custom layout images.
However, I think there would be ways to design around that.
What came to mind was the way Xpadder (I'm sure you're familiar with it) handled it. Connect a device, then press all the buttons, pads, sticks and what not . For every registered input a square pops up. Drop a custom image of your controller into it and drag the squares to their corresponding buttons. Name all the squares according to the button it is representing and start configuring profiles.
The images could be provided and shared within the community, I'm sure there are a few enthusiasts among us here that would be happy to create some. I know I would.
And in order to not confuse casual users with it, it could be labeled an experimental feature which can be toggled on and off through the settings.
Something like this, maybe. I understand that a feature like this without proper images could make the software look a bit messy, which is why I suggest the community sharing and experimental feature approach.
I can only speak for myself, but D-Input support is pretty much the only thing missing from making reWASD the perfect mapping software.
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Originally Posted by davydave View PostMay I ask what exactly is preventing you from implementing a generalized D-Input support?
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We have got the same adapter you have and will add its support in next version. But note that in PC mode it won't have support for pressure sensitive buttons. Just in case.
Another thing to note: double-pressing Analog button on PS2 controller just switches this adapter to Xbox 360 mode, so may be it would be better.
This of course may depend on which PS2 gamepad you have.
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