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I want to adjust the rewasd curve more finely.

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  • I want to adjust the rewasd curve more finely.

    rewasd is a very good converter.

    However, the rewasd converter is missing the most important thing.

    I need more points than just 4 for my custom curve.

    I would be happy if anyone could easily create mathematical graphs like easing curve definitions.

    イージング関数はアニメーションの速度を指定して、動きをより自然にします。現実のオブジェクトは単に一定の速度で動かず、即座に動いたり止まったりしません。このページは、適切なイージング関数の選択に役立ちます。

  • #2
    Hello.

    Thanks for your suggestion. Our plans already include the idea of increasing the number of custom curve points.

    However, it is difficult to talk about the timing of this implementation.​

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    • #3
      Consider letting the reWASD team know you would like a more detailed reward curve with additional items for customization. They may value user input for future updates. I like the design of counter-strike 2 pro player stats​ Maybe you could use it as an example
      Last edited by GraceMeadows; 27.12.2023, 12:50.

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      • #4
        Hi,
        I would like to see more curves as well. Ideally with simple slide adjuster to allow for easier fine tuning.
        I recently bought reWASD and I use its custom gyro curve for steering in BeamNG.drive, because in built curve isn't fit for gyro and Steam Input uses the same curve, so reWASD is still the best option at the moment.

        Beamng curve looks like this, where the "hump" is more towards the start of the curve, but for driving, only the curve with "hump" towards the end is usable.
        Click image for larger version

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        This is what I have setup in reWASD currently.
        Click image for larger version

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        The curve, I setup in, in reWASD is a bit too exponential, but fine tuning it is pain, since I have to move each point around manually, I would prefer the BeamNG type of slider instead. ​​

        Something like this would be useful
        イージング関数はアニメーションの速度を指定して、動きをより自然にします。現実のオブジェクトは単に一定の速度で動かず、即座に動いたり止まったりしません。このページは、適切なイージング関数の選択に役立ちます。

        イージング関数はアニメーションの速度を指定して、動きをより自然にします。現実のオブジェクトは単に一定の速度で動かず、即座に動いたり止まったりしません。このページは、適切なイージング関数の選択に役立ちます。
        Attached Files

        Comment


        • #5
          Thanks for the suggestion, but at this point I can't promise that such curves will appear in reWASD. However, the idea is very interesting.

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