Something that has been worrying me lately as a heavy user of reWASD is the fact that it seems to be becoming synonymous with cheating in various different gaming communities.
In the last few years we have seen the rise of crossplay and with it the ability to use controller in multiplayer PC games with the benefit of aim assist. In many games like Call of Duty/Warzone, Apex, Halo and The Finals the aim assist is extremely strong to the point that mouse and keyboard players are generally disadvantaged.
This has led to people using input remappers like reWASD to spoof their m/kb as a controller to gain aim assist in these games. This is becoming rampant in various games:
Jackfrags (huge FPS content creator) just posted today about reWASD cheating: https://www.youtube.com/watch?v=TJXX40jGA6k
And recently this video was going viral in The Finals community: https://www.youtube.com/watch?v=moBgG4RVr-w
You can also see many forum posts like this one if you search for reWASD on reddits or steam forums that are calling out people using reWASD to controller spoof or asking for configs to do so. Just a quick search for the term 'aim assist' on the reWASD discord shows how many people show up to use the program solely for that purpose.
The worrying thing is the fact that now reWASD as a program and term is being associated with cheating, as it is getting more and more common for people to use it just to gain aim assist on m/kb and sometimes even use other things that are clearly cheating like anti-recoil scripts.
Personally, I use reWASD to map mouse and keyboard controls to Joy-Con so I can play with Joy-Con gyro on PC. I don't use it to map controller inputs and only want manual inputs with no aim assist. My concern is that with so much talk now about reWASD for cheating that eventually anti-cheat companies like EasyAntiCheat, BattleEye, etc are just going to blanket ban the reWASD executable or service, and people who use it for legit purposes will also be punished just because other people are exploiting.
The sad part is that any input remapper can do the same, but reWASD being so easy to use and available is a double edged sword here as it has become the 'go-to' for an easy way to gain AA and cheat in online multiplayer games.
Is the reWASD development team concerned about this development? Is anything being done to combat it or discussions made with anti cheat companies to ensure reWASD doesn't get banned?
Maybe a possible solution would be to have different versions of reWASD, one that allows basic input remapping that anti cheat companies can whitelist and the other that has all the controller spoofing and scripting that they can block, rather than blocking it for everyone even people who don't use it to cheat or gain AA on m/kb.
In the last few years we have seen the rise of crossplay and with it the ability to use controller in multiplayer PC games with the benefit of aim assist. In many games like Call of Duty/Warzone, Apex, Halo and The Finals the aim assist is extremely strong to the point that mouse and keyboard players are generally disadvantaged.
This has led to people using input remappers like reWASD to spoof their m/kb as a controller to gain aim assist in these games. This is becoming rampant in various games:
Jackfrags (huge FPS content creator) just posted today about reWASD cheating: https://www.youtube.com/watch?v=TJXX40jGA6k
And recently this video was going viral in The Finals community: https://www.youtube.com/watch?v=moBgG4RVr-w
You can also see many forum posts like this one if you search for reWASD on reddits or steam forums that are calling out people using reWASD to controller spoof or asking for configs to do so. Just a quick search for the term 'aim assist' on the reWASD discord shows how many people show up to use the program solely for that purpose.
The worrying thing is the fact that now reWASD as a program and term is being associated with cheating, as it is getting more and more common for people to use it just to gain aim assist on m/kb and sometimes even use other things that are clearly cheating like anti-recoil scripts.
Personally, I use reWASD to map mouse and keyboard controls to Joy-Con so I can play with Joy-Con gyro on PC. I don't use it to map controller inputs and only want manual inputs with no aim assist. My concern is that with so much talk now about reWASD for cheating that eventually anti-cheat companies like EasyAntiCheat, BattleEye, etc are just going to blanket ban the reWASD executable or service, and people who use it for legit purposes will also be punished just because other people are exploiting.
The sad part is that any input remapper can do the same, but reWASD being so easy to use and available is a double edged sword here as it has become the 'go-to' for an easy way to gain AA and cheat in online multiplayer games.
Is the reWASD development team concerned about this development? Is anything being done to combat it or discussions made with anti cheat companies to ensure reWASD doesn't get banned?
Maybe a possible solution would be to have different versions of reWASD, one that allows basic input remapping that anti cheat companies can whitelist and the other that has all the controller spoofing and scripting that they can block, rather than blocking it for everyone even people who don't use it to cheat or gain AA on m/kb.
Comment