Current gyro implementation is quite limited, as there's no accelerometer mappings available. I'd like to have mappings for acceleration in various directions with threshold set to activate binary actions/buttons, as well as 'learn' mode to create gestures, that could be mapped to something. For learn mode, I imagine using a button on gamepad to start gesture and end gesture, it would read accelerometer data, and then you do like at least 3 takes for creating boundaries of acceptable values to recognize the gesture. Additinally, it would be good to be able to assign gestures for specific layers, so that holding different buttons could host different similar gestures for different actions/binds
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Full 6 axis gyro support
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Originally Posted by Support Agent View PostWe will consider adding these features. However, this is a very complex task, so development will take a lot of time if we decide to implement it.
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