Try execute at once , and make 10ms delays between actions .
so single press = c
double press = av 10ms a^ 10ms cv 10ms c^ 10ms
the reault will be : whitin 20ms the ac will be written
and I challenge you to response faster than 30ms I don't think its humanly possible
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Unfortunately, we don't quite understand what you mean. The screenshots you provided don't give us any additional information.
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My bad, the key that was delayed was the A that was typed first.Originally Posted by Kapas View PostHi!
reWASD already supports both double and triple press mappings.
You can learn more about these options here: https://help.rewasd.com/basic-functions/activators.html
I read article and tested it by muting single presses and mapping
down and double only.
and it works exactly as expected.
But when I put triple in there
It works like this, is there any workaround?
Sorry this turned into a question.
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Hi!
reWASD already supports both double and triple press mappings.
You can learn more about these options here: https://help.rewasd.com/basic-functions/activators.html
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Suggestions for double and triple presses
Hello
I don't play games, but it's a useful program and I use it in many ways.
Double & Triple Press is a way to recognize how many times a key is pressed within a set time.
This is, of course, a logical method.
I've been trying to use this method for typing letters, but the slight delay makes it inconvenient.
So it would be nice if there were a way to pass through the original keys.
Assuming I used pass-through, for example:
map a = c, the result would be:
a double → ac
But if I mapped it to "backspace+c" instead of c,
a a instantly outputs c — without delay.
I'm already using this approach with AutoHotkey, and it works well.
I would be grateful if you could consider supporting something like this.Tags: None
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