Hello! I think one of the pitfalls of all remapping software is that you have to go back and forth between game and app to adjust your settings, which is tedious.
Steam has in-game overlay, so it's not as bad as having to alt-tab (which can be quite bothersome in some games), but still tedious.
So, what if we could set up some button combo or mapping for configuration mode, while in-game? since there are already some aspects of the app that can show up on top of the game, we could also have in-game HUD for what we're setting up in the moment, including preview of the layout. This way we could not only assign bindings on the fly, but also perhaps for specific assignments, (like when you have gyro to mouse or joystick to mouse), have a mode where depending on selected input (specific joystick or gyro) you can test that input in real-time as you adjust it's related settings with other available inputs, like adjusting mouse sensitivity with other stick, and in case of custom response curve use dpad to jump between points and use some button to enter point adjustment mode with available stick (if we adjust curve for left stick, then we use right stick for adjustments, and vice versa).
I could come up with more detailed scheme of how it could work for every setting you could configure this way. but I think stuff like adjusting response curves and sensitivity, as well as deadzones, all would greatly benefit from having real-time in-game testing as you tweak the parameters. and I think it's totally doable.
Steam has in-game overlay, so it's not as bad as having to alt-tab (which can be quite bothersome in some games), but still tedious.
So, what if we could set up some button combo or mapping for configuration mode, while in-game? since there are already some aspects of the app that can show up on top of the game, we could also have in-game HUD for what we're setting up in the moment, including preview of the layout. This way we could not only assign bindings on the fly, but also perhaps for specific assignments, (like when you have gyro to mouse or joystick to mouse), have a mode where depending on selected input (specific joystick or gyro) you can test that input in real-time as you adjust it's related settings with other available inputs, like adjusting mouse sensitivity with other stick, and in case of custom response curve use dpad to jump between points and use some button to enter point adjustment mode with available stick (if we adjust curve for left stick, then we use right stick for adjustments, and vice versa).
I could come up with more detailed scheme of how it could work for every setting you could configure this way. but I think stuff like adjusting response curves and sensitivity, as well as deadzones, all would greatly benefit from having real-time in-game testing as you tweak the parameters. and I think it's totally doable.
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