Note: While typing this, I realised that it is possible to listen for a single key press as long as "Hook controller buttons" is checked AND remap is disabled. This is not clear in the UI and should maybe be made clearer. I still think a button to explicitly tell it to listen for the next input when remap is enabled could be useful; it works in the combo record.
This is pretty minor but could make defining a remap a much smoother experience - currently, when you define a remap, you have to select the button from the dropdown list.
This can be quite cumbersome as it's a pretty long list of all keyboard keys and controller actions. Arguably a one dimensional dropdown isn't the best option for something like this anyway, and the "combo" remapping page has a much better interface. You can filter down what types of input the list displays, which is nice, but it can still be a pretty long list.
It would be great if there was a little button next to the drop down list just to tell it to listen to the next key press. A lot of control remappings (e.g. in games, emulators etc) do this, and reWASD even has this capability when recording a stream of inputs for a combo.
Current Options
This is pretty minor but could make defining a remap a much smoother experience - currently, when you define a remap, you have to select the button from the dropdown list.
This can be quite cumbersome as it's a pretty long list of all keyboard keys and controller actions. Arguably a one dimensional dropdown isn't the best option for something like this anyway, and the "combo" remapping page has a much better interface. You can filter down what types of input the list displays, which is nice, but it can still be a pretty long list.
It would be great if there was a little button next to the drop down list just to tell it to listen to the next key press. A lot of control remappings (e.g. in games, emulators etc) do this, and reWASD even has this capability when recording a stream of inputs for a combo.
Current Options
- Select input from long list of keys
- Can be made slightly easier by filtering on remap type (e.g. just controller buttons)
- Stupid solution: Make a single key-press combo just because the interface is slightly easier to deal with#
- Actual solution: Ensure "Hook controller buttons" is checked and remap is not currently active. This is not obvious!
- Add button to record single key press/controller input/etc
- Make it more obvious in the remapping UI that hook controller buttons won't work because a remap is currently enabled
- Implement the 2D display of inputs or a way to open the 2D display of inputs that is already displayed on the Combo view


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