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Map to emulated non-xinput controller

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  • Map to emulated non-xinput controller

    A lot of older games (Rayman 2,3 for example) make assumptions about which buttons are mapped to where. For example, Rayman 3 assumes the D-Pad is mapped to buttons 13, 14, 15 and 16. It would be nice if reWASD allowed you to map to a virtual controller with an arbitrary amount of buttons/axes to accomodate for situations like this.

  • #2
    Hello,

    We spoke in Discord yesterday. We will try to reproduce the issue with the Rayman 3 to see a detailed situation and will see what we can do (or can't ).

    Thank you for letting us know about it. Always useful.
    Don't worry! Be Happy!

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