Announcement

Collapse
No announcement yet.

Simulate square analog stick area

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Miron4ik42
    replied

    Hello

    I'm happy to inform you that reWASD added Squared Sticks settings for virtual controllers. You can check how it works right now

    Leave a comment:


  • Hasan247
    replied
    I don't use steam^ but would really like this feature mentioned in this thread to be in rewasd! I love rewasd and would love for it to have as many features as possible.

    Leave a comment:


  • Spanish Ty
    replied
    For what it's worth, if you're playing a game via Steam, I'm pretty sure you can change the analog stick/deadzone to square via Steam Input. I've messed around with this enough to know that it really doesn't cause any problems with your ReWASD config, virtual controller or native.

    It's in the deadzone area of each analog stick's settings.

    Leave a comment:


  • Support Agent
    replied
    Originally Posted by 6Rwlz View Post
    Is it still on the to-do list?
    Yes. ETA is probably Q3-4 of 2023. Might be sooner. Depends on the user demand for this feature.

    Leave a comment:


  • 6Rwlz
    replied
    It's been a while since the last reply. I'm still interested in seeing this feature implemented as it's always annoying to have to work around it. Is it still on the to-do list?

    Leave a comment:


  • reWASDer
    replied
    I am sorry, but we can't develop everything at once. Other features are also important. This one could not break many games, the square stick is not for all of them, and most games do not see the difference.

    This is a feature request, it is not a bug we could and must fix at once.

    Leave a comment:


  • s3anyboy
    replied
    Originally Posted by reWASDer View Post

    Hey there! Unfortunately, this feature is not ready yet and won't be added to the upcoming release. No worries, it is in our to-do list and will try our best to deliver it as soon as possible.
    Why do you keep focusing on worthless features when this is something that fundamentally breaks many games and should be extremely simple to implement, and yet here over a year after it was requested you've still giving us excuses? Why would anyone pay for your broken software when you don't care enough to fix it.

    Leave a comment:


  • reWASDer
    replied
    Originally Posted by atesmab View Post
    I'm just looking to check in on any indication of potential progress for this feature. It would still be a greatly beneficial setting if implemented into REWASD.
    Hey there! Unfortunately, this feature is not ready yet and won't be added to the upcoming release. No worries, it is in our to-do list and will try our best to deliver it as soon as possible.

    Leave a comment:


  • atesmab
    replied
    I'm just looking to check in on any indication of potential progress for this feature. It would still be a greatly beneficial setting if implemented into REWASD.

    Leave a comment:


  • reWASDer
    replied
    Pretty interesting, thanks for the details!

    WASD is a digital input, so it should not influence the deflection. We will investigate this game, thank you for giving a clue.

    Leave a comment:


  • atesmab
    replied
    Originally Posted by reWASDer View Post

    Hello! Could you please describe how do you use Xpadder in this case? Xpadder doesn't allow you to set a virtual controller, so you use mouse mappings?
    My specific use case is in TESIV: Oblivion. Without a "square analog stick" feature the player character doesn't run full speed when the stick is in any diagonal position.

    To get around this limitation I then use xpadder to assign WASD to the analog stick which allows for full run speed and doesn't hinder slower running or walking speed.

    With this requested feature implemented I'd be able to ditch xpadder altogether. I prefer to keep things lean so the less software running the better!

    I use rewasd for the Xbox One elite paddle mapping with combos and it's pure bliss. This really seems like the only feature that is keeping this software from being perfect for my specific use case.

    Leave a comment:


  • reWASDer
    replied
    Originally Posted by atesmab View Post
    I'm having to use xpadder simultaneously with REWASD to work around this limitation.
    Hello! Could you please describe how do you use Xpadder in this case? Xpadder doesn't allow you to set a virtual controller, so you use mouse mappings?

    Leave a comment:


  • Star-Lord
    replied
    Hello atesmab,

    Taken into the account.

    Leave a comment:


  • atesmab
    replied
    Sounds great! +1 vote for an expedited development of this feature. I'm having to use xpadder simultaneously with REWASD to work around this limitation.

    Leave a comment:


  • reWASDer
    replied
    Unfortunately, the next release is already over-packed with features, but we hope to implement this one as soon as possible in reWASD 5.6 or a bit later. Sorry for the inconvenience and thank you for your patience

    Leave a comment:

Working...
X