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Simulate square analog stick area
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Hello
I'm happy to inform you that reWASD added Squared Sticks settings for virtual controllers. You can check how it works right now
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I don't use steam^ but would really like this feature mentioned in this thread to be in rewasd! I love rewasd and would love for it to have as many features as possible.
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For what it's worth, if you're playing a game via Steam, I'm pretty sure you can change the analog stick/deadzone to square via Steam Input. I've messed around with this enough to know that it really doesn't cause any problems with your ReWASD config, virtual controller or native.
It's in the deadzone area of each analog stick's settings.
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Originally Posted by 6Rwlz View PostIs it still on the to-do list?
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It's been a while since the last reply. I'm still interested in seeing this feature implemented as it's always annoying to have to work around it. Is it still on the to-do list?
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I am sorry, but we can't develop everything at once. Other features are also important. This one could not break many games, the square stick is not for all of them, and most games do not see the difference.
This is a feature request, it is not a bug we could and must fix at once.
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Originally Posted by reWASDer View Post
Hey there! Unfortunately, this feature is not ready yet and won't be added to the upcoming release. No worries, it is in our to-do list and will try our best to deliver it as soon as possible.
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Originally Posted by atesmab View PostI'm just looking to check in on any indication of potential progress for this feature. It would still be a greatly beneficial setting if implemented into REWASD.
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I'm just looking to check in on any indication of potential progress for this feature. It would still be a greatly beneficial setting if implemented into REWASD.
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Pretty interesting, thanks for the details!
WASD is a digital input, so it should not influence the deflection. We will investigate this game, thank you for giving a clue.
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Originally Posted by reWASDer View Post
Hello! Could you please describe how do you use Xpadder in this case? Xpadder doesn't allow you to set a virtual controller, so you use mouse mappings?
To get around this limitation I then use xpadder to assign WASD to the analog stick which allows for full run speed and doesn't hinder slower running or walking speed.
With this requested feature implemented I'd be able to ditch xpadder altogether. I prefer to keep things lean so the less software running the better!
I use rewasd for the Xbox One elite paddle mapping with combos and it's pure bliss. This really seems like the only feature that is keeping this software from being perfect for my specific use case.
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Originally Posted by atesmab View PostI'm having to use xpadder simultaneously with REWASD to work around this limitation.
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Sounds great! +1 vote for an expedited development of this feature. I'm having to use xpadder simultaneously with REWASD to work around this limitation.
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Unfortunately, the next release is already over-packed with features, but we hope to implement this one as soon as possible in reWASD 5.6 or a bit later. Sorry for the inconvenience and thank you for your patience
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