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Simulate square analog stick area
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Whats the timeline for this to be implemented? software is practically worthless for many games without this feature
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Will certainly add this option in one of the next releases. Stay tuned!
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I am hoping this will be implemented soon. It's very difficulty to play games when moving the stick diagonally slows cursor to something like 1/2 speed
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Hello,
I see, thank you for clarifying. We're working on and it will be implemented in one of the next versions. Unfortunately, I can't tell when it will be available, our apologies for the inconvenient.
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Originally Posted by Star-Lord View PostHello,
We would appreciate if you provide some details regarding your suggestion.
Thank you in advance.
Originally Posted by lujomu View PostThe range of each axis of the analog stick goes from -100% to +100%. (Image 1 and 2.) But the area the stick can move in is circular (in most gamepads), resulting in not being able to utilize the full axis range in diagonal positions. E.g. at an 45° angle you get values of about +70% for each axis. (Image 3.)
Is there a way to mimic/simulate a square analog stick area, so that at diagonal positions you get values of (+/-)100% for both axes?
This would be beneficial in games like Elite: Dangerous, where you can map two different thruster axes to the two analog stick axes. In that case you lose maneuverability when the analog stick is in an diagonal position, as neither axis reachtes its maximum value.
Originally Posted by reWASDer View PostHello!
Thanks for your suggestion. We have been already investigated square stick area and will implement this feature in one of the next releases.
I'm not sure in which version exactly, but I can promise you that this thing won't be forgotten. Stay tuned
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Hello,
We would appreciate if you provide some details regarding your suggestion.
Thank you in advance.
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This exact suggestion would be an immense improvement as the full movement of the joysticks become gimped when rewasd is enabled.
Any update on the development of this feature? Thanks
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Hello!
Thanks for your suggestion. We have been already investigated square stick area and will implement this feature in one of the next releases.
I'm not sure in which version exactly, but I can promise you that this thing won't be forgotten. Stay tuned
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Simulate square analog stick area
The range of each axis of the analog stick goes from -100% to +100%. (Image 1 and 2.) But the area the stick can move in is circular (in most gamepads), resulting in not being able to utilize the full axis range in diagonal positions. E.g. at an 45° angle you get values of about +70% for each axis. (Image 3.)
Is there a way to mimic/simulate a square analog stick area, so that at diagonal positions you get values of (+/-)100% for both axes?
This would be beneficial in games like Elite: Dangerous, where you can map two different thruster axes to the two analog stick axes. In that case you lose maneuverability when the analog stick is in an diagonal position, as neither axis reachtes its maximum value.
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