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Simulate square analog stick area

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  • s3anyboy
    replied
    Whats the timeline for this to be implemented? software is practically worthless for many games without this feature

    Leave a comment:


  • reWASDer
    replied
    Will certainly add this option in one of the next releases. Stay tuned!

    Leave a comment:


  • s3anyboy
    replied
    I am hoping this will be implemented soon. It's very difficulty to play games when moving the stick diagonally slows cursor to something like 1/2 speed

    Leave a comment:


  • Star-Lord
    replied
    Hello,

    I see, thank you for clarifying. We're working on and it will be implemented in one of the next versions. Unfortunately, I can't tell when it will be available, our apologies for the inconvenient.

    Leave a comment:


  • atesmab
    replied
    Originally Posted by Star-Lord View Post
    Hello,
    We would appreciate if you provide some details regarding your suggestion.

    Thank you in advance.
    I'm looking to get an update on if this square analog stick area is in development and ready for release soon. It would make rewasd even more useful than it already is! It was in response to the two comments below:

    Originally Posted by lujomu View Post
    The range of each axis of the analog stick goes from -100% to +100%. (Image 1 and 2.) But the area the stick can move in is circular (in most gamepads), resulting in not being able to utilize the full axis range in diagonal positions. E.g. at an 45° angle you get values of about +70% for each axis. (Image 3.)

    Is there a way to mimic/simulate a square analog stick area, so that at diagonal positions you get values of (+/-)100% for both axes?

    This would be beneficial in games like Elite: Dangerous, where you can map two different thruster axes to the two analog stick axes. In that case you lose maneuverability when the analog stick is in an diagonal position, as neither axis reachtes its maximum value.

    Click image for larger version

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    Originally Posted by reWASDer View Post
    Hello!

    Thanks for your suggestion. We have been already investigated square stick area and will implement this feature in one of the next releases.
    I'm not sure in which version exactly, but I can promise you that this thing won't be forgotten. Stay tuned

    Leave a comment:


  • Star-Lord
    replied
    Hello,
    We would appreciate if you provide some details regarding your suggestion.

    Thank you in advance.

    Leave a comment:


  • atesmab
    replied
    This exact suggestion would be an immense improvement as the full movement of the joysticks become gimped when rewasd is enabled.

    Any update on the development of this feature? Thanks

    Leave a comment:


  • lujomu
    replied
    Great, looking forward to it! 👍

    Leave a comment:


  • reWASDer
    replied
    Hello!

    Thanks for your suggestion. We have been already investigated square stick area and will implement this feature in one of the next releases.
    I'm not sure in which version exactly, but I can promise you that this thing won't be forgotten. Stay tuned

    Leave a comment:


  • lujomu
    started a topic Simulate square analog stick area

    Simulate square analog stick area

    The range of each axis of the analog stick goes from -100% to +100%. (Image 1 and 2.) But the area the stick can move in is circular (in most gamepads), resulting in not being able to utilize the full axis range in diagonal positions. E.g. at an 45° angle you get values of about +70% for each axis. (Image 3.)

    Is there a way to mimic/simulate a square analog stick area, so that at diagonal positions you get values of (+/-)100% for both axes?

    This would be beneficial in games like Elite: Dangerous, where you can map two different thruster axes to the two analog stick axes. In that case you lose maneuverability when the analog stick is in an diagonal position, as neither axis reachtes its maximum value.

    Click image for larger version

Name:	Img1.png
Views:	1267
Size:	10.5 KB
ID:	217248Click image for larger version

Name:	Img2.png
Views:	1046
Size:	10.5 KB
ID:	217249Click image for larger version

Name:	Img3.png
Views:	1466
Size:	10.6 KB
ID:	217250
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