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How is the Emulated Mouse input handled?

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  • How is the Emulated Mouse input handled?

    Valorant updated today and has blocked the mouse input from a couple of controller profilers. Users can still manipulate the mouse cursor in menus but whenever the player is in controller of the game camera the mouse input is being discarded by the game. The reason I bring it up here is because reWASD is the only profiler I have tested where bound Mouse output still works in-game. My first guess was that Valorant is now checking that the input is coming from actual hardware and reWASD creates a "Virtual Input Device" though I'm not sure if this handles the keyboard and mouse inputs or just the XInput/DInput bindings. So I'd like to know what sets reWASD apart here so that I could bring this issue to Riot Games (the developer) or other software devs with as much knowledge as I can so that I can get back to playing this awesome game

  • #2
    Hey there!

    Thanks a lot for your post.

    Yes, you get it right, Virtual Input Device is a big thing created especially for such cases. Have fun playing a game :satisfied:

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