I want to make sure I have this right (easy numbers to make the discussion straightforward)...
- Suppose I set up a custom response curve for a stick with center dead zone ending at 50% of the full range (16,384) and linear thereafter up to 32,768.
- Then suppose I've set the virtual controller deflection to 3,276, 10% of the full range.
If I deflect the physical stick exactly 75%...
- The physical stick will send 24,576 to reWASD.
- The reWASD response curve will send 16,384 to the virtual controller ( 2 *24,576 - 32,768 )
- The virtual controller will send 14,564 to the game (1.11*16,384 - 3,641 )
Is this correct, or does the virtual controller simply ignore anything below 3,277 and send anything above that directly to the game without modification (clipping vs scaling)?
Thanks!
- Suppose I set up a custom response curve for a stick with center dead zone ending at 50% of the full range (16,384) and linear thereafter up to 32,768.
- Then suppose I've set the virtual controller deflection to 3,276, 10% of the full range.
If I deflect the physical stick exactly 75%...
- The physical stick will send 24,576 to reWASD.
- The reWASD response curve will send 16,384 to the virtual controller ( 2 *24,576 - 32,768 )
- The virtual controller will send 14,564 to the game (1.11*16,384 - 3,641 )
Is this correct, or does the virtual controller simply ignore anything below 3,277 and send anything above that directly to the game without modification (clipping vs scaling)?
Thanks!
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