Is it possible to make a shift modifier work only when another shift modifier is being held down? E.g. if shift modifier 1 is being pressed to enable access to a second layer configuration, then pressing shift modifier 2 enables access to a third layer configuration? Consequently, if shift modifier 2 is pressed without shift modifier 1 being held down, then nothing would happens.
Failing that is there a way to map a single key press to combo of two gamepad buttons together? I understand that that the "Combo" license will map any number of key presses and releases and combos to a single gamepad button, but as far as I know it doesn't do it the other way around, e.g. mapping to a combination of gamepad presses, correct?
Failing that is there a way to map a single key press to combo of two gamepad buttons together? I understand that that the "Combo" license will map any number of key presses and releases and combos to a single gamepad button, but as far as I know it doesn't do it the other way around, e.g. mapping to a combination of gamepad presses, correct?
Comment