Hello everyone. I've used reWASD since two years now and I can say that I'm very satisfied.
This is the first time the program gives me an actual bug though. This happens with Soul Reaver 2.
When the remap is On, the left stick behaviour changes: the four main directions work fine but the diagonals sensitivity is diminished.
I use "gamepad + keyboard" in the game's options so that I can map some buttons in the game while what I can't map in-game I map it in reWASD.
This way I get the left analog stick (automatically detected by the game) sensitivity when moving, which means that if I push the stick 1/3 the character walks, at 2/3 he runs slowly, while fully pushing it he runs.
Instead when the program is On the four main directions work properly, but even when pushing fully in the four diagonal directions the character only does the slow run (as if the stick was pushed at 2/3).
This is without mapping anything to the left stick ofc. I tried to "unmap" the left stick to avoid interferences between the program and the game, but doing so results in the stick not being recognized at all by the game.
When the remapping is Off the left stick works as it should.
I could chose "keyboard" controls, and remap the movements to the left stick, but doing so I would lose the movements sensitivity, as there's no button on the keyboard to make the character walk, he would just run at every pressure level.
I hope this is something that can be fixed in the next release.
This is the first time the program gives me an actual bug though. This happens with Soul Reaver 2.
When the remap is On, the left stick behaviour changes: the four main directions work fine but the diagonals sensitivity is diminished.
I use "gamepad + keyboard" in the game's options so that I can map some buttons in the game while what I can't map in-game I map it in reWASD.
This way I get the left analog stick (automatically detected by the game) sensitivity when moving, which means that if I push the stick 1/3 the character walks, at 2/3 he runs slowly, while fully pushing it he runs.
Instead when the program is On the four main directions work properly, but even when pushing fully in the four diagonal directions the character only does the slow run (as if the stick was pushed at 2/3).
This is without mapping anything to the left stick ofc. I tried to "unmap" the left stick to avoid interferences between the program and the game, but doing so results in the stick not being recognized at all by the game.
When the remapping is Off the left stick works as it should.
I could chose "keyboard" controls, and remap the movements to the left stick, but doing so I would lose the movements sensitivity, as there's no button on the keyboard to make the character walk, he would just run at every pressure level.
I hope this is something that can be fixed in the next release.
Comment