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is there Virtual Mouse smoothing?

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  • 1ncorrect
    replied
    Thanks for your feedback. We are immensely glad to know that you like the result!

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  • GALILACE
    replied
    As jeynos has already said, the gyro smoothing is great, I have not been able to test it throughly, but after turning all the smoothing off and doing some very quick runs (no more than 5 really) in aimlab:

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    And I've tried it with very different configs, different curves (yes, even the weird one i posted earlier) and they all feel pretty good regardless! thanks a lot for listening to the feedback, I really enjoy how quick you guys are at listening and implementing suggestions

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  • reWASDer
    replied
    Thank you for the feedback!

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  • jeynos
    replied
    The gyro smoothing option is great, it's crazy to see how much work it's doing on the default setting when you turn it all the way down. I think whatever filtering rewasd is using does a great job because at the default 10 it detects fine micro-movements really well without any noticeable lag, which is always the killer for any kind of filtering/smoothing.

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  • wookiepediologist
    replied
    Please feel free to check the setting in the newest 5.7.1 version. It is released now!

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  • 1ncorrect
    replied
    Originally Posted by jeynos View Post

    I do but it could be totally placebo. I'm just someone who prefers to have total control if it's available There is also the fact that my Joycon don't sit 'flat' on a surface because they have contoured grip, so it could be calibrating incorrectly if it is at rest but really the gyro is sitting at an angle different than I hold it. I'm not sure if the auto calibration takes things like that into account of if it just looks at it being 'still'.
    I think auto calibration should help. It's just that the gyroscope is not a strong point of Joy Cons.

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  • jeynos
    replied
    Originally Posted by reWASDer View Post
    Oh, I see. The question about the grouped Joy-Cons is a tricky thing, we have already got some complaints about it, so we will see what is possible to do.

    Auto-calibration doesn't require any actions from your side — it always works when the Gyro is on. Do you feel that manual calibration (when you need to put the gamepad and wait) is better?
    I do but it could be totally placebo. I'm just someone who prefers to have total control if it's available There is also the fact that my Joycon don't sit 'flat' on a surface because they have contoured grip, so it could be calibrating incorrectly if it is at rest but really the gyro is sitting at an angle different than I hold it. I'm not sure if the auto calibration takes things like that into account of if it just looks at it being 'still'.

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  • reWASDer
    replied
    Oh, I see. The question about the grouped Joy-Cons is a tricky thing, we have already got some complaints about it, so we will see what is possible to do.

    Auto-calibration doesn't require any actions from your side — it always works when the Gyro is on. Do you feel that manual calibration (when you need to put the gamepad and wait) is better?

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  • jeynos
    replied
    Originally Posted by reWASDer View Post
    We will add Smoothing to reWASD, thank you for the suggestion!

    There is no way to change the polling rate. We analyze each and every movement that the gamepad reports. For Nintendo controllers, it is not that fast, so the only thing we could do is to make it less responsive, but it will make it much worse.

    The calibration requires to put the controller on the table for a few seconds. If you press a button, even when the controller is on the table, a slight shake will be detected. Also, the calibrated data will be applied only after the config is re-applied. At the moment, I do not see if the command (mapping) could make this process easier, sorry. The calibration is available from the GUI (the context menu at the bottom left). Also, we have a command to bring the gyro to the zero point for Tilt mode. But with Gyro mode, it seems to be illogical.
    I see. My issue is since I use two (left/right) Joycon which are grouped the Calibration context option does not appear anymore so I can't manually do it unless I ungroup my controllers to do so. Could you possibly go into more detail on how the auto-calibration works? Do I just set it down on a flat surface and wait X seconds?

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  • reWASDer
    replied
    We will add Smoothing to reWASD, thank you for the suggestion!

    There is no way to change the polling rate. We analyze each and every movement that the gamepad reports. For Nintendo controllers, it is not that fast, so the only thing we could do is to make it less responsive, but it will make it much worse.

    The calibration requires to put the controller on the table for a few seconds. If you press a button, even when the controller is on the table, a slight shake will be detected. Also, the calibrated data will be applied only after the config is re-applied. At the moment, I do not see if the command (mapping) could make this process easier, sorry. The calibration is available from the GUI (the context menu at the bottom left). Also, we have a command to bring the gyro to the zero point for Tilt mode. But with Gyro mode, it seems to be illogical.

    Leave a comment:


  • jeynos
    replied
    I think it'd be great if more gyro settings were exposed to the user. Things like smoothing and report rate (if changeable), as well as the ability to calibrate as a command that can be mapped to a button.

    I will say that even though there is smoothing I feel no delay, using the gyro on a switch joycon. Even small 'wiggle' movements are perfectly responsive. So whatever filtering is already done I feel is a good balance between responsiveness and smoothness, but yes it would be good to be able to adjust it.

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  • reWASDer
    replied
    Yep, those settings are pretty powerful, the main problem is too find the right ones

    I will definitely let you know once we add Smoothing parameter to the GUI. I hope it won't take long.

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  • GALILACE
    replied
    thank you for your answer and considering adding it to the GUI! I will report back if it gets added.

    you're definitely right than a more aggressive curve would be good, at the end and after trial and error I'm more comfortable with something closer to this

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    It definitely feels like I'm hitting closer to 40k with this one so it's definitely an improvement! the dragging is still present, but it's definitely an improvement, it also feels more snappy, I feel like more aggressive curves also don't feel that good, so this one's the sweetspot for me

    mouse sensitivity also helps! but I feel like what it does more than anything is hide the problem more than anything


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  • reWASDer
    replied
    Thank you for the detailed reply!

    Frankly speaking, you have pretty interesting Response curve. Usually, we recommend using a "sharper" one. But of course tastes differ.

    I would also want to mention Virtual Mouse sensitivity option that we have for Gyro, Sticks, Trackpads (1) and for the config itself (2):

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    Also, there is one more thing we could improve here: the mouse smoothing you have mentioned in the first post. We have a constant number of points for the smoother movements, but it may be a good idea to make this value adjustable. We will add this option to the GUI, and I hope it could help in this case.

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  • GALILACE
    replied
    Thank you for responses, sadly I've tried all kind of custom curves and none are quite there, I've somewhat settled with this one as this one got recommended by another rewasd user:

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    you can still feel the smoothing sadly, I was paranoid about it and I ran a few tests in aimlab and I'm sure rewasd is the odd one out,

    here are my results with similar configs (similar feeling in mouse sensitivity, no accel)

    I did a few runs and picked the best one, all of these were run with a dual sense

    Steam gyro: (all rounds were between 40k and 47k, did around 6 rounds and picked the best one):

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    reWASD gyro (around 15 rounds, picked the best one too, all others were around the 30k-32k):

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    Bonus: one round with ds4windows out of the box:

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    The way I'd describe differently the problem is that with rewasd I feel a "friction" between my input and the crosshair, with other software the crosshair is at the point where I already expect it, with rewasd I feel like I have to wait a bit more for the crosshair to be there, maybe it's not "smoothing" per se, maybe it's just input lag, I'm not sure, all I can tell you is that it doesn't feel as good as other software.

    Using the trackpad on the SC with rewasd I could feel something similar as well, so I THINK I felt the problem is the virtual mouse that rewasd generates and not on the gyro, of course, it's just a theory, and no, I don't use the trackball mode in Steam input

    thanks for your hard work! hopefully

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