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Shift Mode interrupts sprinting in some games
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Yes, this is a bug. Its fix is still in progress. We'll let you know as soon as it's done.
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Please send me the config you are using. You can find your config by right-clicking on the profile name and open the file location.
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Is there any fix for this? This is something that I've just noticed myself having added the shift mode button to my ADS. Every time I press it, there is an interrupt on movement.
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We will certainly contact you back once this thing is fixed. Sorry for the inconvenience.
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Originally Posted by wookiepediologist View Post
Please let us know what is meant by the 'keyboard scripted keys'. Do not inherit option cancels the possibility for the Shift layer mappings to work the same way as in the main layer. The copy of the main Shift layer is being created automatically for all the shift layers. Thus, please do not map anything else, leave the same mappings empty in the Shift layers to make sure it does not interrupt the main shift.
The issue you mentioned is a known issue. We will let you know once we find a solution.
Anyways, thanks for letting me know this is a common problem. Just let me know if there's any word on getting it fixed.Last edited by Bigk93; 22.06.2021, 23:53.
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Originally Posted by CriticalComposer View PostI actually ran into this with Battlefield V this weekend and almost posted here but figured out it was more the game's issue. Where this is a Shift change there is a short hiccup with held buttons. You can see this with a text editor. Assign a button (such as LStick Up) to 'W' and another button to a Shift change. Then load a text editor, hold LStick Up, and then switch Shifts. The W will be held (it will continuously type w) and when you press or hold the shift there is be a small pause before the w's get typed again. This behavior is practically unavoidable since reWASD (or any profiler) needs to load the new shift which is going to take some amount of time.
Now most games work with this quite well. Up until Battlefield V I've never run into any issues with input delay caused by Shift changes (and I use Shift changes for weapon select in every shooter so I use them often). Thus I believe it has to do with how Battlefield engine handles input delay. Interestingly, if you change out the LStick from WASD to XInput Joystick then the delay is gone. So it seems that DICE either has a higher polling rate for keyboard input than controller input or it's simply more sensitive to button releases (it doesn't ignore small "release/re-press" windows).Last edited by Bigk93; 22.06.2021, 23:56.
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Originally Posted by Bigk93 View Post
I tried that, but as I suspected - I no longer had movement to my analog stick lol. I'm using only keyboard scripted keys for all of my buttons btw.
The issue you mentioned is a known issue. We will let you know once we find a solution.
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I actually ran into this with Battlefield V this weekend and almost posted here but figured out it was more the game's issue. Where this is a Shift change there is a short hiccup with held buttons. You can see this with a text editor. Assign a button (such as LStick Up) to 'W' and another button to a Shift change. Then load a text editor, hold LStick Up, and then switch Shifts. The W will be held (it will continuously type w) and when you press or hold the shift there is be a small pause before the w's get typed again. This behavior is practically unavoidable since reWASD (or any profiler) needs to load the new shift which is going to take some amount of time.
Now most games work with this quite well. Up until Battlefield V I've never run into any issues with input delay caused by Shift changes (and I use Shift changes for weapon select in every shooter so I use them often). Thus I believe it has to do with how Battlefield engine handles input delay. Interestingly, if you change out the LStick from WASD to XInput Joystick then the delay is gone. So it seems that DICE either has a higher polling rate for keyboard input than controller input or it's simply more sensitive to button releases (it doesn't ignore small "release/re-press" windows).
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Originally Posted by 1ncorrect View PostLooking at your config, I saw two things:
1. No Unmaps feature on the move controls, which can cause an input switch. You can read more about how Unmaps works in this article.
2. On Left Stick Low Zone in [Advanced Stick Settings] you have a Space mapping which emulates pressing the space bar. I can assume that this is a transition to sprint mode in your game, but if not, it may cause motion interruptions.
Unfortunately my display of your config may not be accurate as I'm not testing it with Azeron.
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Looking at your config, I saw two things:
1. No Unmaps feature on the move controls, which can cause an input switch. You can read more about how Unmaps works in this article.
2. On Left Stick Low Zone in [Advanced Stick Settings] you have a Space mapping which emulates pressing the space bar. I can assume that this is a transition to sprint mode in your game, but if not, it may cause motion interruptions.
Unfortunately my display of your config may not be accurate as I'm not testing it with Azeron.
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Originally Posted by RAM Stealer View PostHello
Try setting the buttons responsible for movement in your layer to "Do not inherit".
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Originally Posted by reWASDer View PostHey there!
Could you please share the config you are using? Not sure what exactly happens here, so it would be better to re-check from our side. To locate the config, go to its context menu (click right mouse button above the config's name at the top left) and use Open file location option.Attached Files
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