I'm trying to create a virtual H-shifter for racing games on the right analog stick, and I thought I could use shortcuts to do that.
For example, I want to check for a left deflection followed by an up deflection on the right stick, and map that to a key that I have set to first gear in a game. Second gear would be a left followed by down, third would be only up, and so on.
But it seems shortcuts, unlike the very elaborate multi-button macro system, only support simple, non-configurable inputs that have to happen at the exact same time and can not be processed in order.
Am I missing something or can rewasd seriously not handle this?
For example, I want to check for a left deflection followed by an up deflection on the right stick, and map that to a key that I have set to first gear in a game. Second gear would be a left followed by down, third would be only up, and so on.
But it seems shortcuts, unlike the very elaborate multi-button macro system, only support simple, non-configurable inputs that have to happen at the exact same time and can not be processed in order.
Am I missing something or can rewasd seriously not handle this?
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