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Disable inputs while using a key combo?

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  • Disable inputs while using a key combo?

    Hi, I created a key combo using gamepad inputs (direction inputs and a button), but if I trigger the key combo, it still reads my d-pad inputs and doesn't get the result I want. Is there a way to disable the current inputs when the key combo is playing? Another idea could be if I can insert the d-pad left or right "up" so that the very first instruction from the key combo is that I lifted the direction in case I was holding it when triggering the key combo.

    Thanks

  • #2
    We have added your request to the corresponding task that we plan on a future.
    As soon as the feature is implemented, we will let you know.

    Please stay tuned for updates.

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