Hi, I created a key combo using gamepad inputs (direction inputs and a button), but if I trigger the key combo, it still reads my d-pad inputs and doesn't get the result I want. Is there a way to disable the current inputs when the key combo is playing? Another idea could be if I can insert the d-pad left or right "up" so that the very first instruction from the key combo is that I lifted the direction in case I was holding it when triggering the key combo.
Thanks
Thanks
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