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Horizon Zero Dawn: Issue with shift layers persisting input

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  • flowerdealer
    replied
    Here is the input tool with the same config:

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  • flowerdealer
    replied
    I just tested your tool Input and input does look wrong. Instead of the W key (for example) being continuously pressed, it's being registered as multiple W presses that are delayed the longer you press. Another example in game.

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  • reWASDer
    replied
    Now I got it, thank you!

    Could you please try the same with this tool? It logs presses and releases of the keyboard keys, and it will help see the exact moment when it happens.
    If the download doesn't start, please copy the link to the new window. Once you open the tool, please switch to RawInput Keyboard tab and check "Released" too:

    Click image for larger version  Name:	1eb99c7710.png Views:	0 Size:	53.3 KB ID:	229829

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  • flowerdealer
    replied


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  • reWASDer
    replied
    Originally Posted by flowerdealer View Post
    https://photos.google.com/photo/AF1Q...oifsbRgHE0Mkxs
    I took this crappy video just showing it with my xbox one controller. See how sticky the WASD keys become, but it's even worse when you have simultaneous mouse input. I can see it in game. I've tested the Dualsense, Xbox One and SteamController, all show the same issue. Using Steam input with the same mapping I don't see the same stickiness.
    Please re-check the permissions and the link — I get 404 error while trying to access it.

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  • flowerdealer
    replied
    Home for all your photos and videos, automatically organized and easy to share.

    I took this crappy video just showing it with my xbox one controller. See how sticky the WASD keys become, but it's even worse when you have simultaneous mouse input. I can see it in game. I've tested the Dualsense, Xbox One and SteamController, all show the same issue. Using Steam input with the same mapping I don't see the same stickiness.

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  • reWASDer
    replied
    Originally Posted by flowerdealer View Post
    I tried your response curve and it's still resulting in sticky keys with all configs and all controllers. Something is really broken with stick - wasd mappings.
    Thank you for checking. The same happens both in the game and overlay you use, right?

    Could you please try the previous reWASD version with the same conditions?

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  • flowerdealer
    replied
    I tried your response curve and it's still resulting in sticky keys with all configs and all controllers. Something is really broken with stick - wasd mappings.

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  • flowerdealer
    replied
    I've tried another xbox one controller, without a shift layer, just mapping WASD to the left stick, and it seems like there is an input issue globally with this version of REWASD. I get sticky keys when mapped to a left stick controller to WASD regardless of controller or configuration. Seems to happen more often if there is simultaneous mouse input though.

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  • reWASDer
    replied
    Sadly, I still can't reproduce the issue with your config and DualSense controller — WASD stops either if I go back to the Main configuration or if I release the trigger. The only idea I have now — is that the ghost input happens on the stick itself, due to small deadzone. That explains why we do not experience the issue using another physical controller.

    Could you please try to make a bigger deadzone in the Shift layer (using Response curve where the first dot should be placed on X axis) and try it again on your side?

    Click image for larger version

Name:	28d0fbe230.png
Views:	544
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ID:	229817

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  • flowerdealer
    replied
    I just tried an equivalent config using SteamInput (but using mode shift), and it works perfectly without any ghost touches. I can't capture it via obs as my setup only captures xinput controllers and the steam config uses the DualSense mappings. The reason I was using REWASD instead of Steam is that I own the game on Epic, and it's a pain to add those games to Steam and to get controllers to work (took me around 2 hours just do do that), so I would much rather use REWASD for this and moving forward on other games too.

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  • RAM Stealer
    replied
    Hello! Thank you for the video. We will analyze it and let you know as soon as there is news.

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  • flowerdealer
    replied
    This is definitely a bug with rewasd, I can fully reproduce in game or outside game, using OBS to capture, I'm attaching videos to show the issue. My config is as follows:
    - A normal xbox or ds4 profile, where the left trigger is mapped to right mouse click (which is meant to aim in game), and is also a shift layer that changes the controller to be completely a mouse and keyboard setup. If I press Left trigger (right mouse button click) and hold, while walking with the left stick (mapped to WASD) and aiming with the right stick (which is mapped to mouse in the shift layer), and I release the left trigger, taking me back to the base controller layer, the WASD keys stay pressed for some time (and that happens even after fully releasing the left stick and receiving not input.

    From my videos note: There is no mouse or keyboard, it's only the input from the rewasd mapped gamepad being shown. One is while playing, the other is just using the controller in the desktop. The WASD input should only be happening (and is only happening) in my example video while I'm holding down the Right mouse click (which is really the left trigger), but for some reason the keys are left pressed even after stopping all input and going back to the base layer.


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  • 1ncorrect
    replied
    Quite possibly because several team members have tried to reproduce your issue, but the config looks correct and the WASD mappings are actually released when you go to main layer. Therefore, the reason may lie in something else.
    You can test it in another game or even in a text editor (on return to main, WASD should not continue typing in a text editor) and if the issue persists we really need at least a video to see what's going wrong.

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  • flowerdealer
    replied
    Yes, unfortunately it might be hard for me to capture it as I would need to record the screen and my hands on the controller at the same time. It probably isn't a rewasd issue but a problem with the bad controller implementation that the game uses.

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