Hello everyone,
So I was waiting with big hopes the 6.2 version of the software since I had so much issues with the 6.1 that I had to reinstall my 5.8 that I have been using now for almost a year.
So far it seems the the shortcut issue of the 6.1 it is solved in the 6.2, but the shift modifiers are still not working at all like they are supposed to do, like they were working in fact in 5.8.
Basically this is how to me it should work, and also how it works actually in the 5.8. If your shift key is R, and if, as an example, you press R+X simultaneously, the controller should :
What happens in the 6.2 is that you have to first press the R shift key, then wait few ms, and then you can use your X action. It is way too slow for the way I use reWASD.
I have also tried using a shortcut with the R+X combo, in order to perform the action, setting it too as a trigger for going to the R shift modifier.
This kinda does the trick, but the problem is that when I release the R key it doesn't come back to the regular no shift modifier mapping, even I my R key is specified as an 'On release' come back to 'Main Configuration'.
I have been the whole night trying stuffs in order to make the 6.2 work, but it just doesn't and right now I have installed again the 5.8, that was working just 100% perfectly fine.
On the other hand I also had another big issue with the 6.2. I use reWASD in a game that have one build in shift modifier for the LT button.
In top of that in the 5.8 I set my own shift modifier for the LT button in order to extend the inputs that the game allows with its natural behavior.
When I set the LT button as a shift modifier in the 6.2 the game doesn't register that the LT button has been pressed even tho the reWASD interface says that the key in under its natural behavior.
I tried over writing the LT button with the 'LT' action in top of the shifter and now it performed the 'LT' action. Problem is that it is super laggy and makes the thing absolutely unusable.
I put as an attachment my current 5.8 configuration in case you wanna check it or suggest a solution.
I wish reWASD will work again one day in its last version to be honest. I would really like to test the new flydigi controllers but I just can't.
Maybe an option in the settings in order to make the 6.X version work just like the perfectly fine 5.8 version would be cool.
I personally feel that reWASD team should work more on supporting and documenting new controllers than adding features that will probably never be used and that for what I have seen so far are just breaking the software.
Like the 8Bitdo controllers now are massively used, it would be cool to know from this list [ https://help.rewasd.com/how-to-remap...d-devices.html ] if they are partially supported or not.
Like, what happens if I decide to buy the 8Bitdo Pro2 for using it in reWASD? will be detected as an xbox one controller in the X mode? will not work at all like the flydigi ones in the 5.8 version?
This kind of information should be written in the above list.
In my personal opinion I think this is the kind of direction reWASD should take.
So I was waiting with big hopes the 6.2 version of the software since I had so much issues with the 6.1 that I had to reinstall my 5.8 that I have been using now for almost a year.
So far it seems the the shortcut issue of the 6.1 it is solved in the 6.2, but the shift modifiers are still not working at all like they are supposed to do, like they were working in fact in 5.8.
Basically this is how to me it should work, and also how it works actually in the 5.8. If your shift key is R, and if, as an example, you press R+X simultaneously, the controller should :
- Perform the X action in the R shift modifier configuration.
- If I unhold the X button and as I keep pressing R, and I press Y, it will perform Y in the R shift modifier configuration.
- If I unhold R but I keep X pressed, it will still performing the X action from the R shift modifier.
What happens in the 6.2 is that you have to first press the R shift key, then wait few ms, and then you can use your X action. It is way too slow for the way I use reWASD.
I have also tried using a shortcut with the R+X combo, in order to perform the action, setting it too as a trigger for going to the R shift modifier.
This kinda does the trick, but the problem is that when I release the R key it doesn't come back to the regular no shift modifier mapping, even I my R key is specified as an 'On release' come back to 'Main Configuration'.
I have been the whole night trying stuffs in order to make the 6.2 work, but it just doesn't and right now I have installed again the 5.8, that was working just 100% perfectly fine.
On the other hand I also had another big issue with the 6.2. I use reWASD in a game that have one build in shift modifier for the LT button.
In top of that in the 5.8 I set my own shift modifier for the LT button in order to extend the inputs that the game allows with its natural behavior.
When I set the LT button as a shift modifier in the 6.2 the game doesn't register that the LT button has been pressed even tho the reWASD interface says that the key in under its natural behavior.
I tried over writing the LT button with the 'LT' action in top of the shifter and now it performed the 'LT' action. Problem is that it is super laggy and makes the thing absolutely unusable.
I put as an attachment my current 5.8 configuration in case you wanna check it or suggest a solution.
I wish reWASD will work again one day in its last version to be honest. I would really like to test the new flydigi controllers but I just can't.
Maybe an option in the settings in order to make the 6.X version work just like the perfectly fine 5.8 version would be cool.
I personally feel that reWASD team should work more on supporting and documenting new controllers than adding features that will probably never be used and that for what I have seen so far are just breaking the software.
Like the 8Bitdo controllers now are massively used, it would be cool to know from this list [ https://help.rewasd.com/how-to-remap...d-devices.html ] if they are partially supported or not.
Like, what happens if I decide to buy the 8Bitdo Pro2 for using it in reWASD? will be detected as an xbox one controller in the X mode? will not work at all like the flydigi ones in the 5.8 version?
This kind of information should be written in the above list.
In my personal opinion I think this is the kind of direction reWASD should take.
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