This keeps popping up and I'm not sure where to go in the settings to tweak the settings. It happens if I move the right stick or mouse to look around.
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Originally Posted by RAM Stealer View PostThe problem is due to the double input. You need to add Mute to avoid this.
For the mouse, add Mute here:
For the controller:
Since the controller has keyboard mappings, the message may still appear when you switch to the mouse.
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I'm just playing around with the mouse curve now to make it feel closer to PC, which I'm not looking forward to. I used a xim on my ps4 and it took months of constant tweaking of the mouse curve to get a good feel to it. I'm hoping this will be a little easier.
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What you've described is quite normal, as the game gets confused about what type of input you're using.
Your device group has both kb&m and a controller. However, you "turn" the controller into virtual kb&m, and when using physical kb&m in the game, a virtual gamepad is emulated and input switching occurs.
You need to decide which non-removable input type you want to emulate in the game - gamepad or kb&m.
Also check if you can strictly select the input method in the game settings so that it does not switch.
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Originally Posted by 1ncorrect View PostWhat you've described is quite normal, as the game gets confused about what type of input you're using.
Your device group has both kb&m and a controller. However, you "turn" the controller into virtual kb&m, and when using physical kb&m in the game, a virtual gamepad is emulated and input switching occurs.
You need to decide which non-removable input type you want to emulate in the game - gamepad or kb&m.
Also check if you can strictly select the input method in the game settings so that it does not switch.
I'm just a simpleton and it hasn't registered how this program actually works yet. Even though the controller is physically connected it still creates a virtual controller? Do I even need a controller to be plugged into my PC?
By the way this community has been awesome so far. I bought the program and played with it for a few hours and brought my question here and received an almost immediate fix.
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The virtual controller is created regardless of whether the gamepad is physically connected or not.
The question is, do you want to use a physical gamepad, or do you just need a virtual gamepad that you emulate on your kb&m to play?
If you do not need a physical gamepad, you can safely unplug it.
If your config contains virtual controller mappings (in your case, they are assigned as part of kb&m gamepad emulation), the virtual controller will be created in the system and the game will detect it.
Originally Posted by Beerett View PostBy the way, this community has been awesome so far. I bought the program and played with it for a few hours and brought my question here and received an almost immediate fix.
We're glad we can do it
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