Using a regular Xbox Controller on the PC (no rewasd), any direct joystick direction (up, down, left, right) holds the 1.0/-1.0 values for a wige range around each axis. However, when mapping any controller using rewasd that range is much smaller and barely stays 1.0/-1.0. An example is as follows.
This is a controller input when not using rewasd:
This is the same controller but instead emulating through rewasd:
Notice how the Axis 0 using rewasd that the max value of 1.0 is much smaller.
The issue this causes in games like first person shooters is that the normally the camera moves faster at this max value but using rewasd it is really hard to hit it because 1.0 is at such a small point whereas not using rewasd it is larger and feels more natural. This is my experience using a console as well, that by default they have a larger range. It seems like rewasd normalizes these values or some auto-calibration but it isn't correct.
Is there a way to fix this? This isn't really an outer deadzone because I am hitting the "max" values. It seems like the default driver in Windows extends past the normal range (dot is outside the circle), like a sort of overcalibration that isn't being emulated in rewasd.
I tried both a normal xbox controller and a 8bit Pro Duo2 both with the exact same results.
This is a controller input when not using rewasd:
This is the same controller but instead emulating through rewasd:
Notice how the Axis 0 using rewasd that the max value of 1.0 is much smaller.
The issue this causes in games like first person shooters is that the normally the camera moves faster at this max value but using rewasd it is really hard to hit it because 1.0 is at such a small point whereas not using rewasd it is larger and feels more natural. This is my experience using a console as well, that by default they have a larger range. It seems like rewasd normalizes these values or some auto-calibration but it isn't correct.
Is there a way to fix this? This isn't really an outer deadzone because I am hitting the "max" values. It seems like the default driver in Windows extends past the normal range (dot is outside the circle), like a sort of overcalibration that isn't being emulated in rewasd.
I tried both a normal xbox controller and a 8bit Pro Duo2 both with the exact same results.
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