Originally Posted by jochs99
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Rapid Fire Feature and Free Trial
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Ok, I think I finally have it sorted. To work consistently across cores and games in Retroarch, the speed needs to be set to 10ms. I had avoided setting it this low because you guys have repeatedly said a low setting could cause problems, select a realistic setting, etc... I set it to 10ms tonight and the rapid fire consistently worked on all cores and games that I tested. So, if people have problems with REWASD in Retroarch, you can suggest this as a fix.
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Have you tried all types of virtual controller in RetroArch? Always the same result?
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Well, I guess you can officially tell your customers that your product is not compatible with Retroarch, the most widely used emulator.
On a side note... I was just playing with this in different cores within RA, and the result is the same, but I did notice that the turbo buttons do seem to work, but they produce a slow and eratic rapid fire instead of a steady press. This is across different ms settings from 200-800.
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It doesn't matter which player the site identifies the controller as.
If the turbo works on the site, then the problem may be on the emulator side. From the reWASD side, everything works.
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It shows up as player 2, but looks like the turbo is working as the buttons flash when pressed.
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Does the turbo button work correctly in the tester?Originally Posted by jochs99 View PostAs it turns out, I had already purchased REWASD and the rapid fire module. I found the serial number in my email and it had been so long I had forgotten about it. I'm guessing I was having the same problems with it and gave up.
Anyway, I have been able to get the virtual controller to be detected in Retroarch, as a generic 360 controller. After that, every button on the controller responds normally, EXCEPT the button to which I have assigned rapid fire. It does nothing at all. I have raised the ms all the way up to 1000 and still it doesn't respond.
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As it turns out, I had already purchased REWASD and the rapid fire module. I found the serial number in my email and it had been so long I had forgotten about it. I'm guessing I was having the same problems with it and gave up.
Anyway, I have been able to get the virtual controller to be detected in Retroarch, as a generic 360 controller. After that, every button on the controller responds normally, EXCEPT the button to which I have assigned rapid fire. It does nothing at all. I have raised the ms all the way up to 1000 and still it doesn't respond.
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Has anyone tested with any of the major emulators... Retroarch, etc? I'm running out of time on my trial version and would really like to know if this will work. Thanks.
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I checked your config in the gamepad tester and made sure that the turbo works properly, like the rest of the virtual controller buttons.
If everything works for you in the tester, then the problem may be that the MAME emulator cannot correctly perceive the input emulated in reWASD.
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I didn't achieve it at all. That is the point when my rapid fire buttons stopped responding in MAME. I tried several different steps I don't even remember, including trying to set up the shift layers so that one layer had rapid fire and one was off... and several other ways.
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