The problem may be on the game side, and how it reacts to the presence of a controller in the system (in this case, a virtual one). Therefore, restarting the remap and the game can solve such issues.
Based on what I tested here, the config works correctly and changes to the deflections in the anti-recoil combo work fine.
Do I understand correctly that our help is not needed at the moment?
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Hello, and thank you for your message.
I understood the problem, it's a bug... Indeed, if I turn off everything (rewasd and the game) and restart rewasd then the game, the macro works again.
I attach the macro if you need to study or try:
This macro is optimized for the M4A1-Warfare-6GN3RL80BFAG46AS3J0KF assault rifle
Have a nice day
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Please send me the config you are using. Your configs are stored here: C:\Users\Public\Documents\reWASD\Profiles
I need the correspondent *.rewasd file.
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So, I've gained a little more experience with anti-recoil since I've been using it for a while... YouTube videos have helped me a lot.
But I think there's a problem with REWASD... (I have a lifetime license)
ADS layer => OK
Hold ADS => OK
Macro on the fire button => OK
It's the macro that's giving me trouble.
I have a 60-round magazine that empties in 4.5 seconds => 0.075s per round.
I program the macro in groups of 10 rounds because every 5 rounds, REWASD wasn't working, so 750ms per group and compensate for the deviation using videos that I record and analyze with Kinovea (I see the rounds in the magazine and analyze the deviation of the last one in the group to correct it) => 6 groups.
Rewasd doesn't take corrections either, not at all ^^'
I set a group to 100% relative horizontal offset to test, for example group 3, and nothing happens... No change at 0% or 100%...
In this case, I'm sorry, but what am I supposed to do if the software doesn't take my offsets into account?
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Cases #19 and #20 here have information on how to set up an anti-recoil [Combo] mapping. Remapping your fire button to this [Combo] on the Main Shift layer should be enough.
But if you want anti-recoil to work only when you are in ADS mode (while holding the right mouse button), you must set up another shift layer (add or use an existing one), remap left mouse button to the anti-recoil [Combo] on it, and set your right mouse button as a shift jump to that layer on the Main one.
Usually, the [Hold] mode is used for the shift jump, but if you switch to and from ADS mode in-game by tapping the right mouse button, select the [Toggle] mode instead.
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Okay, okay,
Can you explain to me how I can create the anti-retreat, in a simple way and step by step when I use ADS?
Because I can't recreate what's in the example.
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I've just seen your post, and I don't understand how to set the anti-reverse. I'm trying to copy the example, but I can't manage to recreate the key combination.
Why does the ADS key switch to layer 2?
I can't get the same key combo in my main layer with ADS.
Can you please explain?
Thank you and have a nice day.
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Thank youuuuuu <3Originally Posted by Gogeba View Post
Exactly. You can find more info about shift layers here: https://help.rewasd.com/basic-functions/shift-mode.html
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Exactly. You can find more info about shift layers here: https://help.rewasd.com/basic-functions/shift-mode.htmlDo I need to select toggle from here?
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Thanks for help. What I don't understand is, mode hold toggle custom. Do I need to select toggle from here?
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Anti recoil
Hello, I play wz. The game is in ads toggle mode. Can you give an example of an anti recoil command that is only active on right click? I know layer adjustments, but I can't do it. Sometimes anti recoil kicks in, sometimes it doesn't. This is annoying.
I want an anti recoil that only works on right click. ThanksTags: None
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