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Holding button triggers too quickly

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  • Holding button triggers too quickly

    I'm trying to map a gamepad button to the scroll up and scroll down mouse functions. However, it's causing the scroll to happen too quickly. One tap of the button can make 2 scrolls wheel events occur. It seems "Single Press" will not just trigger the event once and then reset after I un-press the button, it will fire the wheel up continuously (very quickly I might add). Is there any way to make "Single Press" be just a single press? Or otherwise set a value of how much to scroll up for each button press?

    Thank you.

  • #2
    Hey there!

    No. Unfortunately, the desired result cannot be achieved. If the button is held down, the mapping will work and scroll further.

    You can adjust scroll speed via Virtual input device settings.

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    • #3
      I came up with a solution, I have the normal "single press" scroll the direction I want, then I also have it assigned to the "long press". So now there is a delay after the "single press" before it continues. Knowing how to adjust the scroll speed is still helpful, though. Thank you.

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