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Question: How can I apply anti-deadzone without choosing "custom"?
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Thanks for sharing the details of the issue you are having with the game CoD: WW2 and using reWASD to adjust the mouse or controller dead zone.!
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Originally Posted by aweigh0101 View Post
Alright, thank you.
However, this means the game's response curve is then applied on top of reWASD's? Or does reWASD cancel the game's curve?
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Originally Posted by Support Agent View PostApplying an anti-deadzone without switching to the custom response curve is impossible.
The curve, however, does not apply "on top of the game". It is applied before everything.
However, this means the game's response curve is then applied on top of reWASD's? Or does reWASD cancel the game's curve?
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Applying an anti-deadzone without switching to the custom response curve is impossible.
The curve, however, does not apply "on top of the game". It is applied before everything.
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Question: How can I apply anti-deadzone without choosing "custom"?
Usage scenario:
- Game is CoD: WW2, the game already provides a choice between different analog stick aim curve types.
- I want to pick and choose one of the curves but... the game has built-in deadzone, roughly around 10%, maybe 15%.
- I want to use reWASD to remove the game's built-in forced deadzone, but I don't want to layer a 'custom curve' on top, I want to use only the game's provided response curves. However I can't see any obvious way to do this, it seems like to create an anti-deadzone I must be in the 'custom curve' option, and clicking on that will obviously also create a linear curve that layers on top of the game.Tags: None
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