why is there no hybrid gyroscope mode in the program? with such a large functionality, there is not enough such a trifle. and it would not hurt to add the mode of operation for trackpads "joystick with mouse functions" by analogy with the steam controller. the anagogic right stick on the trackpad is disgusting. Alas, without these 2 functions, this program does not justify its cost yet.
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There are 2 gyroscope axis modes to choose from in the settings: yaw and roll. So why is there no yaw+roll mode? I don't use a steam controller, I had one before, now I have an iine888 mousepad (rebranded from darkwalker shotpad) and a trackpad on it. So why is there no mode for it like in steam input when you get something in between a mouse and a stick. I don't quite understand how this works, but in response from google: A joystick with mouse functions emulates the movement of the cursor on the screen by moving its handle or gyroscope, and in some cases, the touchpad. The user physically tilts or moves the joystick, and sensors inside the device (potentiometers, gyroscopes, or strain gauges) detect this movement and transmit coordinates to the system, which are then interpreted as the movement of the mouse cursor. This feature allows you to control the camera using the stick as a mouse in games that only support a gamepad.
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Originally Posted by Support Agent View PostPlease explain in more detail what you mean by "hybrid gyroscope mode", "with mouse functions", and "anagogic right stick on the trackpad is disgusting" so people who don't use Steam's remapping can also understand what you are suggesting.
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Originally Posted by aggbbrrr View PostThere are 2 gyroscope axis modes to choose from in the settings: yaw and roll. So why is there no yaw+roll mode? I don't use a steam controller, I had one before, now I have an iine888 mousepad (rebranded from darkwalker shotpad) and a trackpad on it. So why is there no mode for it like in steam input when you get something in between a mouse and a stick. I don't quite understand how this works, but in response from google: A joystick with mouse functions emulates the movement of the cursor on the screen by moving its handle or gyroscope, and in some cases, the touchpad. The user physically tilts or moves the joystick, and sensors inside the device (potentiometers, gyroscopes, or strain gauges) detect this movement and transmit coordinates to the system, which are then interpreted as the movement of the mouse cursor. This feature allows you to control the camera using the stick as a mouse in games that only support a gamepad.
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