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Hold key to turn it off, release to turn on

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  • Hold key to turn it off, release to turn on

    I am using an Azeron Cyborg to play Hades 2 where basically there are two types of attack that both use the same key. There is an option to change the type of attack with another key (I use ctrl), either to hold the key to change to attack type 1 which reverts to type 2 on key-up; or to toggle between 1 and 2. There is no way to hold for attack 2, which is what I'd prefer. Basically I'd like to simuate an inverse keypress, where down turns it off, and release turns it on.

    (Hades players will know that the two types of attack are actually one where you quickly press for quick attacks, and hold down for a special attack. This doesn't change my question though.)

    I've tried using down and release activators to do the job, where the down-activator does a combo: Ctrl-down, no pause, Ctrl-up; and the release-activator does a combo: Ctrl-down, pause 999999999ms, Ctrl-up. I was hoping holding (down-activator) the controller key would stop the ctrl (after the ctrl-up), while the release would send it (almost) indefinitely.

    This works but has issues. Aside from the initial key press to start the indefinite ctrl-down, the game I am playing regularly requires this re-initialization (after each room).

    Is there a way to only do a key-up, or key-down in a combo? That would make thigs trivial.

    I realise it is difficult to describe this in writing, and hope I have made my issue clear. Any help would be appreciated.

  • #2
    Hi. Please try using different Activators.

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    • #3
      Can you please elaborate?

      I'd like to stop a key being sent when I press, and restart it when I release. That's why I chose the up and down activators.​

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      • #4
        I'd like to stop a key being sent when I press, and restart it when I release. That's why I chose the up and down activators.​
        It's impossible to create a mapping that will cause an input to stop when a key is pressed at the basic level.
        However, you can trigger an action/input when a button is released by mapping it to the Release Press activator.​

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