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  • No plans for anti-deadzone?

    The only reason I stopped using REWASD is because it does not support anti-dead zone settings.

    x360ce supports that.

    An anti-dead zone option is very useful for games with a fixed dead zone of the game itself, such as GTA5.

    Please consider it.

    If so, gta users will stop using x360ce and will be willing to pay for rewasd.

  • #2
    Hello!

    Sorry for the delay. We needed to check the issue in the game in order to be sure about the solution.

    So, to re-write the deadzone that GTA adds, you need to switch from native controller support to reWASD mappings. As I can see, the right stick should be mapped to Mouse and the left stick to WASD. Also, both sticks should be unmapped to switch the native controller support off. Then, go to Advanced settings for both sticks and minimize the deadzone (the grey part on the slider). I've added a couple of screenshots to make it clear. Hope it will work for you!

    Click image for larger version

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    • #3
      Such a setting will, of course, work as if there is no dead zone, as it will cause a full lock even if you move the left stick just a little.

      In that setting, it would be pointless to use a controller instead of a keyboard. It's not a solution at all...

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      • #4
        Could you please explain? Why you don't see the way to use controller mapped to mouse? You may adjust the deadzone as you like, set the stick response curve and mouse sensitivity the way you need to emulate the exact behavior of the native stick without actually using the native stick.

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        • #5
          Hi there! We've tried to check other solutions and found out that you can avoid the GTA deadzone changing the response for the stick without any other mappings. The curve is attached. We would be grateful if you try both variations: with the stick curve and with reWASD mappings and check in game.


          Click image for larger version

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