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  • #16
    Originally Posted by jlhcmx View Post
    I get it not all games allow notifications, as for the audible notifications, could be a beep sound or something more creative you compose, or maybe a spoken "shift one" or "toggle on/off" and or the beep sound added right like the vibrations, at the press of a button or as an option in combos. Hear them through the speaker of a dualshock 4 would be nice, or just the system audio works too.
    Got it, thank you for the explanation. We have this feature in our to-do list, just I can't tell any ETA at the moment.

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    • #17
      Originally Posted by reWASDer View Post

      Got it, thank you for the explanation. We have this feature in our to-do list, just I can't tell any ETA at the moment.
      Awesome! Thank you

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      • #18
        Originally Posted by jlhcmx View Post
        I get it not all games allow notifications, as for the audible notifications, could be a beep sound or something more creative you compose, or maybe a spoken "shift one" or "toggle on/off" and or the beep sound added right like the vibrations, at the press of a button or as an option in combos. Hear them through the speaker of a dualshock 4 would be nice
        Yeah, it is great idea. Dualshock 4 and Steam Controller are able to play such beep sounds. It would be great to be able to use them as controls notifications. Not very crucial feature, but helpful for sure.

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        • #19
          Originally Posted by FlameMan View Post

          Yeah, it is great idea. Dualshock 4 and Steam Controller are able to play such beep sounds. It would be great to be able to use them as controls notifications. Not very crucial feature, but helpful for sure.
          Will definitely check what is possible to do in the future updates.

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          • #20
            I have found that DualSense can have this feature already. Open source DualSenseX application have implemented speaker support, what is helpful in games like Death Stranding, where BB voice audio can be assigned to controller's speaker and other sounds are played by normal audio device. It's giving PlayStation experience. Maybe in reWASD it will be possible to implement too? In Windows audio settings, when I am doing audio check speaker is replying after few seconds. Looks like jack output is recognized as front speakers and speaker is responsible for rear audio. On reddit it's possible to find guide how to use DualSense with Spotify (it's vibrating and playing background music). Maybe it's possible to split these audio channels and emulate jack and speaker as different devices? Seems that DualSenseX achieved it somehow, so probably it's possible to do.

            I am not sure if it's the same case in DualShock 4, but it can be started from easier cases. Like DualSense. Then user would be able to assign sound file to macros or/and select from some basic delivered with reWASD. I think some beeps, explosions, reload sounds, firing guns, nades, bow sounds - different sound when taking arrow/pressing trigger, different when releasing arror/button - sounds cool. Or even lightsaber sounds from controller. Yay!

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            • #21
              Interesting! We know about DualSenseX app, but I have totally missed this functionality there. Thank you for the tip, will check it too — and will do our best here

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