Even if it is Friday the 13th, we have only pleasant news for you. Meet reWASD 6.2 — our new version that introduces the virtual Switch Pro controller, a few perks for Combos and GUI enhancements. Let’s take a closer look.
And here is the list of fixes:
- Choose any device to play on the Switch console with your amiibo backups
- Map combos to Start and Release activators
- Copy and paste Response settings for sticks, gyro and mouse
- Set a custom name for Shift layers and Main configuration
- Clear a config or sub-config to start adjusting it from scratch
- Check the new start page with easier access to your game profiles
- Start your combo with a pause or rumble
- Clone game profiles from their context menu
- Choose if you want to get new configs and release info with new versions
And here is the list of fixes:
- Fixed: Shortcuts created out of the buttons on some complex gaming keyboards and mice are not working
- Fixed: Shortcuts of the buttons that are mapped to the virtual controller analogs automatically are working together with the Shortcut itself unless you remap them to the virtual analogs manually and add Mute
- Fixed: The buttons that are mapped to the virtual controller analogs automatically are always re-pressed regardless of “Re-press the held button when switching the Shift layer” option’s state unless you remap them to the virtual analogs manually and add Mute
- Fixed: DualSense LED notifies about the low battery only once instead of repeating the notification each 5 minutes
- Fixed: Prevent doesn’t stop other apps from using DualSense LED when the controller is connected via Bluetooth and USB at the same time
- Fixed: GUI crashes if you click on Mouse sub-config while adjusting the advanced settings for the trackpad of the Steam controller
- Fixed: The mapping from Button 23 of Azeron Cyborg controller appears near Remap is ON/OFF button
- Fixed: Hold until release combos do not work for Long, Triple and Double activators of the Shortcuts
- Fixed: The button used as Shift Jump with mapping in the destination layer will work natively for a moment if the controller itself remapped to any virtual one
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