Originally Posted by tij
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The New Era of reWASD is coming.
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Thank you for your posts - opinion of our users is very important for us and we'll carefully consider all options.
> Polling rate for virtual Xbox of 500hz (steam is 250) ... if same can be done for DualShock4 too
Ok, we'll make 500 hz on virtual DS4 for you personallyBut maybe not in current release. You will be notified.
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I also think subscription model is bad:
1. You loose everything if subscription ends
2. You loose everything if reWASD company cease to exist
I also think better model is you buy/upgrade major versions (more expensive if you buy new ... cheaper to upgrade). For example:
1. Buy version 8 ... and it is yours to keep
2. You get free updates during the year ... 8.1 8.2 etc
3. Next year new version 9 ... next year version 10 ... ppl can choose to pay to upgrade to new version ... or keep using old version
Version model works well ... another good examples for use of this are: Launchbox and JRiver
PS: it's hard to recommend your software when Steam Input does the same for free (including radial menus and they have other type of menus) ... I personally use reWASD for:
1. Support for non mainstream controllers - for me it was DualShock3
1. Polling rate for virtual Xbox of 500hz (steam is 250) ... if same can be done for DualShock4 too ... better still 1000hz for xbox and DS4... then you can probably win over some DS4Windows users
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I've been mostly positive and supportive of all of the ways that reWASD has changed over my last half decade of using it. I don't think I can do that today. I have some questions and criticisms about this blog post that I hope will be read with an understanding that I simply want this program to be the best that it can be; though I doubt my singular thoughts will change the trajectory of where reWASD is heading.
Monetization
The unification of the program and simplification of purchase decisions is a smart move. Very rarely was reWASD worthwhile without any of the add-ons, which made the "it's only $7 USD" feel like bait and switch when a prospective buyer found out that macros, combos, and activators pumped that price up. Speaking of the price however, a subscription is not the way to go. I know that revenue is important to the continued support of a product. People need to get paid for their work and offices have bills like electricity and rent. Making software isn't free. I get it. I also know that old users will be grandfathered in to a lifetime sub so technically I won't be affected by the subscription model. I have a lot of concerns with this though.
To me this sounds like "we need more revenue from reWASD but we don't want to upset the current users so we'll only squeeze new users." I'm not putting this at the feet of the devs. I'm not sure who made the decision but monetization is usually not handled by the awesome people who come up with new features and code them into the program. But that is what this sounds like to me. From that perspective, I'm not one to pull the ladder up after I've used it. I'm glad that I won't have to pay the sub (for now) but that doesn't mean that I'm happy that others do. I've told everyone that I know that if they're interested in reWASD to pick it up now. I won't be recommending the software anymore once the subscription goes into play.
There's also the elephant in the room: bans and competing software. As of right now it's banned from many of the most popular online shooters and its main competing software, that isn't banned, is not only free but also made by Valve and is installed on pretty much every gaming PC. Not to mention that Steam Input received a massive promotion in the last couple of years with the release of the Steam Deck. So the big question that reWASD needs to answer is "what makes reWASD worth $30 USD/year (for now)?" and honestly I can't really come up with a compelling argument. It handles macros better than Steam but that's also what got it into hot water with the FPS crowd. The Triple Tap Activator is unique but how often do people use that? My best argument is that it isn't tied to Steam, it's storefront agnostic, so it's easy to get working with GOG or Epic or EA. But it's obvious that that isn't important to too many people given just how big Steam's userbase is compared to any other storefront. Then again, maybe that niche group is enough to keep the lights on for the reWASD devs. It's certainly what initially drew me to reWASD.
Safety For Private Data?
This is topic number four from the list in OP. I'm curious what this refers to and how it's being resolved. What kind of private data is reWASD storing? How does a subscription model and/or the log-in authentication (vs key entry) make the data more "safe?" Is "safe" a stand-in for "secure?" In the blog you mention that
These updates will tailor reWASD to your needs, enhance its security, and streamline your experience with the app.
We know how you like having any feature there and ready, so now you will be able to get everything reWASD has to offer in one subscription!
For now...
You may have noticed I used that phrase a bit in this comment. That's because the point of this is to ease people into the new subscription model. This is a tried and true method that we have seen a TON of in the last decade. Start out with good grandfathered deals and low rates (it's only $2.50 USD per month after all, not even the price of a cup of coffee) but eventually those will all go away. The blog post already mentioned that those lifetime subscriptions for old users won't cover new features (even though the checkout page currently says that all future minor and major upgrades will be free) and there won't be a one-time payment for those like there have been in the past. So reWASD's goal here is to eventually add enough new things to entice old users to jump to a subscription. And once they see a large enough user base they'll jack the price of the sub up. Remember when Disney+ came out at "only $5/mo" and only 1 year later they bumped the prices up and added the ad-free tier; now their price is thrice as much as the initial $5/mo. Now I don't think reWASD will be as egregious with their price hikes, but hikes are coming because that's the point of the subscription model. To bring this back around, while the old users will get to keep their lifetime sub that's obviously not the end goal. It's a gesture of good will because nothing else about this blog post is positive. The end goal is still to put all of us on a sub.
Conclusion
Despite all of that, I'm still holding judgement until the update drops. It is possible that reWASD has something up their sleeve to alleviate some of my concerns. But they still have a long, uphill battle to go. After all, this time last season reWASD was in hot water with both their users and game developers and after months of radio silence they come out with this announcement. I can only hope that reWASD is going to somehow use this to build back trust with game devs. I have absolutely no idea of how that'll work but it's the only result that I think could make this look good from any direction. However it honestly doesn't affect me much in the end. I'm just trying to look out for the current and future users. reWASD still has too many problems for me to use it as a daily driver so a sub is just going to push me away even more. I switched to JoyShockMapper (JSM) a year or so ago and haven't looked back. reWASD is still the best out of the box remapper but it's quickly getting overshadowed by competing software. Steam Input is more powerful with more options and JSM continues to have the best gyro implementation -- which makes sense since it was made by the dude who was hired by Epic to add the well received gyro aiming settings to Fortnite. On top of being overshadowed, the FPS debacle earlier this year had the larger gaming sphere associating its name with cheating and that absolutely hurt its chances for growth. As far as I'm concerned, this subscription shift is the nail in the coffin. I only use reWASD for the Radial Menu but as soon as I can find another program that does that (that isn't tied to Steam) then I'll be dropping reWASD entirely. I wish the team the best and I hope the software does amazing things but the future looks grim from where I'm standing.
P.S.
What would a post from me be without a request or a suggestion 😅.
I would highly recommend exploring the idea of rolling updates. It's a stop-gap between one time purchase and the subscription model. The core idea is that people aren't buying access to a program but instead updates to a program. Basically have the users pay $30 USD for a year of updates. At the end of the year they can either buy another year of updates or continue to use the software at the last version they had before the subscription ran out. Many programs have handled things this way such as Reaper, Affinity Photo, Bitwig, and Guitar Pro. (I'm now seeing this is popular in music software 😄). This allows you to see the consistent revenue stream from those who want the cutting edge updates while still allowing those who are content with what they have to continue using their older version without extra cost.Last edited by CriticalComposer; 02.08.2024, 18:54.
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The New Era of reWASD is coming.
Big changes are on the way, and we are excited to present them to you!
Learn about what’s coming next in the future of the reWASD. How will it affect you, and what’s exciting about it?
Here's a quick glance:
1. Personal account and checkout page on rewasd.com.
2. Multiple PCs with the same reWASD account.
3. A subscription model that allows for all of the features.
4. Reworked Trial Periods but not just for the new users.
5. Even more safety for your private data.
6. Less limits/more updates/better upgrades!
We made a big article to clarify most of questions so follow the link below to discover more details. But if you are still wondering how it should work and what you should do - our support team is here to help. But you already knew it, right?
https://rewasd.com/blog/post/meet-new-era
GLHF, stay tuned for more updates!
Last edited by akima; 01.08.2024, 20:58.
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