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What is your favorite gamepad?

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  • SamuelBennett
    replied
    My favourite is dualsense

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  • LordSweeper
    replied
    Yes, I also love that PlayStation Dualshock Controller. But I never used any other controller than this. So, I don't have any ideas on the other controllers. I am also thinking now of shifting to another controller. It will be easy if you help me to get the new one. Thanks.

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  • herru45
    replied
    I have a particular fondness for the Nintendo Switch Pro Controller. When I first came across this gamepad on YO WhatsApp, I was immediately captivated and knew I had to get my hands on it. The Pro Controller's ergonomic design, complete with textured grips, ensures a comfortable gaming experience even during long and intense gameplay sessions. With its comprehensive set of buttons, including a responsive D-pad, precise analog sticks, easily accessible face buttons, and reliable shoulder buttons and triggers, this controller offers exceptional control and accuracy across a wide range of games.

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  • lauryfriese
    replied
    The Xbox Wireless Controller is probably the game I've played the longest, it's also my favorite. Candy Crush
    Last edited by lauryfriese; 23.08.2023, 02:58.

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  • thomascookww
    replied
    PlayStation DualShock Controller is one of my favorite gamepads ever. Also used Xbox controllers for the best quality at cheap prices.

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  • williamdowling
    replied
    My first gamepad is Xbox Wireless Controller.This controller is considered by many to be one of the best gamepads available. It's comfortable to hold, has responsive buttons, and is compatible with both Xbox consoles and PC. Then, I bought a DualShock 4 Controller: The DualShock 4 is the controller for the PlayStation 4 and is also compatible with PC bloxd io. It has a comfortable design, responsive buttons, and a touchpad that can be used for certain games. Currently, I am using Xbox Elite Wireless Controller Series 2. This is a high-end controller that is customizable and has a premium feel. It's compatible with Xbox consoles and PC.
    For me, my favorite gamepad is DS4

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  • Millie545
    replied
    Originally Posted by himacart View Post

    The built-in lithium-ion battery in this gamepad allows you to game like a pro for up to 10 hours on a single charge. A single charge for upto 30-minute can provide uninterrupted gameplay for up to 2 hours. The gamepad comes with a plug-and-play feature which does not require any driver to be installed before gaming.​
    That's impressive! The Xbox Elite Wireless Controller's long-lasting battery and plug-and-play feature make it even more convenient for uninterrupted gaming.

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  • vishal89
    replied
    Originally Posted by reWASDer View Post
    Would be great if we could support M-button of Razer gamepad, but unfortunately it is impossible without cooperation with Razer team. Hope it will happen someday
    Thank you sir, for your kind help. Keep share with us.

    Leave a comment:


  • Willeyson
    replied
    Originally Posted by CriticalComposer View Post
    I don't really have a favorite gamepad at the moment, all of them have compromises. I love the Steam Controller -- specifically the triggers and the touchpads -- but it's a loud beast and many of the buttons require quite a bit of force to be pressed. It didn't bother me until I had used a DS4 for a year going back it's a bit tough to use. The DS4 with the official back button attachment is current primary device but joysticks are archaic. They do the job fine but I don't use the right joystick for aiming and the large touchpad of the Steam Controller is amazing for movement bindings.

    However both of these devices require my hands to positioned together and they also supply a symmetrical arrangement of keys. I've used joycons in the past and I love the split controller design but the controllers are much too small for my hands and the abysmal 66hz polling rate creates noticeable input latency. The Gypard controllers look like interesting alternatives to the joycons as long as the hardware ends up being top notch (250+ hz polling rate and an accurate IMU, hopefully 9-axis to help counter drift) and would work well for PC-centric games if paired with something like the Logitech G13 or Nostromo n52 in the left hand for hotkeys. I'm really, really interesting in the etee controllers.The top thumb part acts very much like the Steam Controller touchpad (can use to swipe or scroll or have it act like a joystick) and the touch grip looks great for assigning bindings to all of your fingers -- instead of usually just your thumb, primary, and middle fingers). But we'll see how they work when more reviews come out. The tech on the grip needs to be really good in order to not have misread or dropped inputs due to fingers being slightly off the sensors or something. It could also add to immersion by bringing the gesture based inputs of VR to flat gaming.

    But for now I'm happy with the DS4 (plus back buttons). It isn't perfect but it tends to get the job done in a majority of things. I also love peripherals and have dance pads and fight sticks for those special occasions (2D games deserve to be played with an arcade stick 😅).
    Wow that's amazing you have so many cool gamepads, can we talk more about these gamepads?

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  • himacart
    replied
    Originally Posted by Shini
    Redgear Pro series Minecraft gamepad are good in that matter. x-box like, cheap, and good quality. i'm using it over a year and not getting any issue.
    The built-in lithium-ion battery in this gamepad allows you to game like a pro for up to 10 hours on a single charge. A single charge for upto 30-minute can provide uninterrupted gameplay for up to 2 hours. The gamepad comes with a plug and play feature which does not require any driver to be installed before gaming.​

    Leave a comment:


  • 1ncorrect
    replied
    Cool! We are happy that reWASD is improving your gaming experience.

    Leave a comment:


  • aweigh01
    replied
    Yes exactly that. I was pretty stoked when I found out I could do that. Solved a few "problems" I'd been having with integrating long press into my schemes, lol.

    Leave a comment:


  • 1ncorrect
    replied
    It's great that you find a use for activators in reWASD.

    And also, I seem to get the gist of your advice to Long Press. After all, with a simple mapping of the button on Long Press, the key remains held even after the Long Press timer has reached, until you physically release the button. By replacing the normal mapping with a combo in the "Execute at once" mode, the mapping button works once upon reaching Long Press, regardless of whether you released the button or not. Pretty good advice for this kind of use case!

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  • aweigh01
    replied
    Originally Posted by reWASDer View Post
    Would be great if we could support M-button of Razer gamepad, but unfortunately it is impossible without cooperation with Razer team. Hope it will happen someday
    What I do is that I choose to "give up" one or two buttons, like say the L3 (sprint usually in most games) or R3 (usually either crouch or melee in most games, or sometimes x-ray vision):

    - I figure out a way to shuffle the L3 and R3 functions to other buttons while still keeping full functionality, for example in Cyberpunk I made the RB = L3 for sprinting, but then I made the RB Long Press = RB, so I can access regular RB function by long-pressing the button, then to keep menu functionality I also gave Release Press the numeric '3' key, which in Cyberpunk menus functions as the RB for tabbing between categories (they make 1 and 3 function as LB and RB within menus).

    - Then I put the R3 function over on Long Press of 'B', no further modification was required there.

    So with those two "given up" I then make the top buttons L3 and R3, and bind them either to keyboard keys or use them as Shifters with MUTE enabled. So it is true that the extra Razer buttons aren't actually "extra", they just duplicate existing buttons, but you can still use ReWASD to shuffle bindings around and 'double up' functions on existing buttons to 'free up' the extra buttons and use them for different things, with strategic mixing of keyboard bindings and controller bindings.

    Another way of solving the "I lose menu RB functionality if I bind something else to RB" problem is to use Shortcuts so that, for example, L3 on RB only fires when you're moving the left analog stick, and that way you retain RB menu functionality while being able to use it as L3 spring when you're moving.

    Also, wanted to share a small tip I've found out: you can bind a Macro 'execute at once' binding to a button under Long Press and then Long Press will ALWAYS fire the binding as soon as the Long Press time is reached; normally what would happen is it wouldn't fire the binding until the Long Press time was met and you released the button, assuming the binding in the game behaves normally. Don't know if I explained that well. It's a nice little trick that makes Long Pressing a bit more comfortable since you know the bind firing will always happen immediately upon the Long Press time being reached.

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  • reWASDer
    replied
    Would be great if we could support M-button of Razer gamepad, but unfortunately it is impossible without cooperation with Razer team. Hope it will happen someday

    Leave a comment:

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