Hello! I love your program and I 'd like to suggest some things for DS4 controllers:
1) Being able to map gyro controls to things, especially to mouse.
2) Being able to use the touchpad as a touchpad for mouse again. Also maybe gestures?
Some other things in general that would be very nice to have, are
1) Being able to map a button to specific screen coordinates for mouse,
even better if there is a design for mapping
a)relative to the corners of the screen
b)relative to the center
c)relative to the sides and top/bottom
2) Also being able to tell the mouse to move some amount of pixels to the right/left/up/down. Relative to resolution would also be great here as well. I think this could be useful for menus in games that don't support controllers, but maybe it is a stretch, I don't know.
3) Using sticks and d-pad probably, being able to simulate a mouse situtation where the mouse is always centered and the stick/d-pad moves the mouse in a circular/8-sided fashion around the center. It would be extra awesome if not only circular, but also rectangle could be used for sticks, so that you can reach the corners of the screen if you want to.
This is mostly for games like Starbound, I always wanted to play it with a controller. Terraria has this functionality if I remember correctly.
I hope some of this gets implemented, especially gyro for DS4 and number (3) from my general suggestions.
Your software is awesome, I hope it becomes the definitive controller mapping software in every case needed at some point. Good luck!
1) Being able to map gyro controls to things, especially to mouse.
2) Being able to use the touchpad as a touchpad for mouse again. Also maybe gestures?
Some other things in general that would be very nice to have, are
1) Being able to map a button to specific screen coordinates for mouse,
even better if there is a design for mapping
a)relative to the corners of the screen
b)relative to the center
c)relative to the sides and top/bottom
2) Also being able to tell the mouse to move some amount of pixels to the right/left/up/down. Relative to resolution would also be great here as well. I think this could be useful for menus in games that don't support controllers, but maybe it is a stretch, I don't know.
3) Using sticks and d-pad probably, being able to simulate a mouse situtation where the mouse is always centered and the stick/d-pad moves the mouse in a circular/8-sided fashion around the center. It would be extra awesome if not only circular, but also rectangle could be used for sticks, so that you can reach the corners of the screen if you want to.
This is mostly for games like Starbound, I always wanted to play it with a controller. Terraria has this functionality if I remember correctly.
I hope some of this gets implemented, especially gyro for DS4 and number (3) from my general suggestions.
Your software is awesome, I hope it becomes the definitive controller mapping software in every case needed at some point. Good luck!
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