Steam has this feature idk why reWASD doesn't. A lot of games like Fortnite, call of duty etc. force you to have a 5 or 10 percent deadzone and the anti deadzone lets you set the deadzone to whatever you want by falsely reporting back to the game the actual size of the deadzone. If you would wonder why someone would want to use this feature, it makes the controller much more responsive for small movements. Casual players don't normally care for this feature but competitive players do. I think reWASD is a nearly perfect program and with this feature, it would meet all my needs as a competitive player. I just tried playing call of duty WWII today with reWASD but it was so hard because of the huge deadzones forced by the bad game devs. I tried making a custom response curve for the right analog stick but it just wasn't enough to fix the deadzones. I literally want to get my controller to drift when I play so that the game thinks im moving my controller and I get aim assist. I know you can get around this by using a mouse input for the right stick but that takes away your aim assist for some games, and for others it doesn't work at all. Steams anti deadzone feature does this perfectly.
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Originally Posted by 1ncorrect View PostHey there!
To set the anti-deadzone, raise the first point on your stick response curve on the Y axis, and leave the X axis at "0".
The value by which you raise the first point on the Y-axis will be your anti-deadzone.
Thank you for the explanation
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Originally Posted by 1ncorrect View PostHey there!
To set the anti-deadzone, raise the first point on your stick response curve on the Y axis, and leave the X axis at "0".
The value by which you raise the first point on the Y-axis will be your anti-deadzone.
Have a good one.
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Originally Posted by magicbse View PostSteam has this feature idk why reWASD doesn't. A lot of games like Fortnite, call of duty etc. force you to have a 5 or 10 percent deadzone and the anti deadzone lets you set the deadzone to whatever you want by falsely reporting back to the game the actual size of the deadzone. If you would wonder why someone would want to use this feature, it makes the controller much more responsive for small movements. Casual players don't normally care for this feature but competitive players do. I think reWASD is a nearly perfect program and with this feature, it would meet all my needs as a competitive player. I just tried playing call of duty WWII today with reWASD but it was so hard because of the huge deadzones forced by the bad game devs. I tried making a custom response curve for the right analog stick but it just wasn't enough to fix the deadzones. I literally want to get my controller to drift when I play so that the game thinks im moving my controller and I get aim assist. I know you can get around this by using a mouse input for the right stick but that takes away your aim assist for some games, and for others it doesn't work at all. Steams anti deadzone feature does this perfectly.
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