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Gyro Options Still Needs Improvements

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  • Gyro Options Still Needs Improvements

    There needs to be an option per input to either activate, or deactivate, gyro while the button or stick is pressed. The current toggle gyro on/off option just doesn't provide enough functionality, and is much more complicated to set up effectively. Having to set up shift modes solely to activate/deactivate gyro is way more complicated than it should be. And as far as I can tell, you can't use a stick input to shift modes, so that doesn't work at all for sticks.

    Referencing the recommended solution in this post: https://forum.rewasd.com/forum/rewas...e-improvements
    Setting the ring to toggle gyro is messy, and if you don't push the stick far enough, just a slight tap will cause gyro to toggle and you need to move the stick again to activate it. This just isn't an adequate solution for fast pace games where you can easily have gyro turn off on you in the middle of a fight.

  • #2
    Hello!

    The idea to block the gyro input when the stick is active (out of the deadzone) is already in our to-do list. Not ETA at the moment though, so stay tuned!

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