Hello dear development team!
Your product has been a lifesaver for me!
I have significant health problems and because of them I cannot fully use any gamepad in games. Thanks to the Rewasd functionality, I finally got the opportunity to play my favorite games.
Thanks a lot to all of you!
I have a few ideas to help make Rewasd better and better for all its users.
Let me express my thoughts.
1. Gamepad overlay update
The overlay must be configurable with at least the following parameters:
- display modes: 1 - the overlay is displayed in its entirety; 2 - reassigned elements (stick, button, etc.) are displayed when the element is activated (pressing the button, dismissing the trigger)
- choice of displaying an overlay or separately for each element by pressing or holding a key or in a constant mode
- setting the fading time of the overlay or individual elements when the overlay is displayed by pressing or holding the keys
- the ability to enable the overlay in full screen mode (including on top of a running game) or in windowed mode (for example, to display on a separate monitor)
- change the maximum size of the overlay for fullscreen and windowed modes
- the ability to add and remove any reassignable gamepad elements to the overlay
- separate positioning in the overlay of EACH emulated element (stick, button, etc.), for example, since it is possible to customize the location of controls in the mobile game Asphalt
- different display options for each element:
for sticks, an animated stickschematic representation in the form of a circle with a floating indicator; scales for each axis with a central division and a floating indicator (one or two axes can be displayed as needed),
for triggers, an animated trigger or a scale in the form of a segment with a floating indicator,
for a gyroscope, an animated gamepad or a scale in the form of a segment with a central division and a floating indicator
2. Emulation of the smoothness of pressing LT and RT triggers
To emulate the smoothness of triggers, you need:
- add a percentage scale for the trigger, which allows you to fix the degree of pressure
- when assigning a trigger to any keyboard key, set the maximum degree of pressing the trigger in percent, as well as the maximum time, speed and acceleration to achieve the set value
3. Emulation of the smoothness of the sticks
Since only 8 maximum directions can be set with the buttons on the keyboard, I would very much like to have a setting that would make the transition in adjacent directions smooth with a defined speed.
This will make it possible to describe an almost perfect circle by successively pressing the "arrow" keys that emulate directions.
4. Stick centering function
When emulating sticks with a mouse in the "radial menu mode", it is very often necessary to "reset" the stick to the center position, because. it is difficult to determine it with a mouse.
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Sorry for my English. Google translate helped me.
Your product has been a lifesaver for me!
I have significant health problems and because of them I cannot fully use any gamepad in games. Thanks to the Rewasd functionality, I finally got the opportunity to play my favorite games.
Thanks a lot to all of you!
I have a few ideas to help make Rewasd better and better for all its users.
Let me express my thoughts.
1. Gamepad overlay update
The overlay must be configurable with at least the following parameters:
- display modes: 1 - the overlay is displayed in its entirety; 2 - reassigned elements (stick, button, etc.) are displayed when the element is activated (pressing the button, dismissing the trigger)
- choice of displaying an overlay or separately for each element by pressing or holding a key or in a constant mode
- setting the fading time of the overlay or individual elements when the overlay is displayed by pressing or holding the keys
- the ability to enable the overlay in full screen mode (including on top of a running game) or in windowed mode (for example, to display on a separate monitor)
- change the maximum size of the overlay for fullscreen and windowed modes
- the ability to add and remove any reassignable gamepad elements to the overlay
- separate positioning in the overlay of EACH emulated element (stick, button, etc.), for example, since it is possible to customize the location of controls in the mobile game Asphalt
- different display options for each element:
for sticks, an animated stickschematic representation in the form of a circle with a floating indicator; scales for each axis with a central division and a floating indicator (one or two axes can be displayed as needed),
for triggers, an animated trigger or a scale in the form of a segment with a floating indicator,
for a gyroscope, an animated gamepad or a scale in the form of a segment with a central division and a floating indicator
2. Emulation of the smoothness of pressing LT and RT triggers
To emulate the smoothness of triggers, you need:
- add a percentage scale for the trigger, which allows you to fix the degree of pressure
- when assigning a trigger to any keyboard key, set the maximum degree of pressing the trigger in percent, as well as the maximum time, speed and acceleration to achieve the set value
3. Emulation of the smoothness of the sticks
Since only 8 maximum directions can be set with the buttons on the keyboard, I would very much like to have a setting that would make the transition in adjacent directions smooth with a defined speed.
This will make it possible to describe an almost perfect circle by successively pressing the "arrow" keys that emulate directions.
4. Stick centering function
When emulating sticks with a mouse in the "radial menu mode", it is very often necessary to "reset" the stick to the center position, because. it is difficult to determine it with a mouse.
---
Sorry for my English. Google translate helped me.
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