在æ¤ä¹‹å‰æˆ‘一直使用steam的手柄设置软 件,我为我的游æˆåšäº†éžå¸¸åºžå¤§çš„æ‰‹æŸ „设置项。我曾一度认为steamçš„è¿™æ¬¾è½¯ä» ¶åŠŸèƒ½å¾ˆå¼±ï¼Œç”šè‡³åœ¨å®é‡Œé¢è¿žé‡Šæ”¾æŒ‰é”®ç š„事件都没有æä¾›ã€‚
ä½†åŽæ¥æˆ‘惊喜的å‘现steamæä¾›äº†æ“作层 å’Œæ“作集,并且在任æ„地方å¯ä»¥æŽ§åˆ¶è· ³è½¬æ“作层集。这是一个å¯ä»¥è®© ä½ å‘æŒ¥æƒ³è±¡åŠ›çš„åŠŸèƒ½ï¼Œç”¨å®ƒå®žçŽ°äº†æˆ‘æ›¾ç» è®¤ä¸ºåšä¸åˆ°çš„æ‰€æœ‰éœ€æ±‚。
ä½†æ˜¯åŽæ¥å‘现steam的这款手柄设置软件 底层有éžå¸¸å¤šçš„BUG,一旦把功能åšå¤æ ‚之åŽï¼ˆæˆ‘为一个游æˆåšçš„ 设置足足用了32层),层出ä¸ç©·çš„问题 也éšä¹‹è€Œæ¥ï¼Œå¹¶ä¸”éƒ½ä¸æ˜¯é€»è¾‘ä¸Šçš„é—®é¢ ˜ï¼Œè€Œæ˜¯è½¯ä»¶åº•层的BUGï¼ŒåŒæ—¶ï¼Œ 想è¦è°ƒè¯•问题也éžå¸¸å›°éš¾ï¼Œéšç€æˆ‘çš„æ‰ ‹æŸ„设置越åšè¶Šå¤æ‚,这简直æˆäº†ä¸€ä¸ªå ™©æ¢¦ã€‚
I've been using Steam's gamepad setting software before, and I've made a very large gamepad setting for my game. I once thought that this software of steam is very weak, and even the event of releasing the button in the macro is not provided. But then I was surprised to find that steam provides operation layers and operation sets, and the jump operation layer set can be controlled anywhere. It's a feature that allows you to use your imagination, and use it to achieve all the needs I once thought impossible. But then I found that there are a lot of bugs at the bottom of this software. Once the gamepad setting be bigger (I once used 32 layers setting for a game), endless problems will follow, and all of them not logical bug, but unpredictable bug at the bottom of the software. At the same time, it is very difficult to debug the problem. As my gamepad settings become bigger and bigger, this becomes a nightmare.
当我找到reWASDè¿™æ¬¾è½¯ä»¶æ—¶å¾ˆå…´å¥‹ï¼Œå®ƒç• Œé¢å¾ˆæ¼‚äº®ï¼Œçœ‹ä¸ŠåŽ»åŠŸèƒ½ä¹Ÿå¾ˆå…¨ï¼Œæˆ‘çŒœæ ƒ³å®ƒè¿è¡Œæ—¶ä¹Ÿä¸€å®šå¾ˆå¯é 。我 本打算在试用之åŽå°±è´ä¹°ï¼Œä½†æ˜¯å½“æˆ‘å® žé™…æ“作时,å´å¤±æœ›äº†ã€‚å®ƒå®Œå…¨æ— æ³•å®žçŽ°æˆ‘çš„éœ€æ±‚ã€‚ä¸¾ä¸ªç®€å•的例åï¼šæˆ ‘希望 峿‘‡æ†å‘左实现æ“作A,å‘å³å®žçްæ“作Bï¼ Œå…ˆå‘下然åŽå¿«é€Ÿåˆ’å‘左侧实现æ“作C, å…ˆå‘下然åŽå¿«é€Ÿåˆ’å‘å³ä¾§å®žçŽ°æ“ ä½œD。这在steamä¸ç”¨å±‚å¾ˆå®¹æ˜“å®žçŽ°ï¼Œä½†åœ ¨reWASD䏿— 法实现。
reWASDä¸ä»…å…è®¸æ·»åŠ å››ä¸ªå±‚ï¼Œä¸”å±‚ä¸Žå±‚ä¹‹é—´æ²¡æœ‰ç»§æ‰¿å…³ç³»ï¼ Œå¹¶ä¸”还有诸多é™åˆ¶ï¼Œä¾‹å¦‚摇æ†å’Œæ‰³æœºé ”®ä»¥åŠå®æ— 法调用层ç‰ã€‚这使得reWASDå±‚çš„ä½œç”¨ä»…ä» …是切æ¢ä¸€å¥—è®¾ç½®ï¼Œæ²¡æœ‰å…¶å®ƒå¯æ·±å…¥æŒ–æ Ž˜çš„æ½œåŠ›ã€‚steamä¸çš„层 ä¹‹æ‰€ä»¥åŠŸèƒ½å¼ºå¤§ï¼Œæ˜¯å› ä¸ºå®ƒå…¶å®žæ˜¯è§£å†³äº†ä¸€ä¸ªæŒ‰é”®ä¹‹é—´è”åŠ¨çš „问题,å³ï¼Œæˆ‘å¯ä»¥é€šè¿‡å±‚çš„è·³è½¬å®žçŽ°å œ¨ä¸€ä¸ªæŒ‰é”®çš„设 ç½®ä¸åŽ»æš‚æ—¶æ›´æ”¹å…¶å®ƒæŒ‰é”®çš„è®¾ç½®çš„åŠŸèƒ ½ã€‚æœ‰äº†è¿™æ ·ä¸€ä¸ªè”åŠ¨æœºåˆ¶ï¼Œå°±æœ‰äº†æ— é™å¯èƒ½ï¼Œå‡ 乎所有能想到设置,都å¯ä»¥ 通过层去实现。
I was very excited when I found reWASD, it has a beautiful interface, looks very functional, and I guess it must be reliable when running. I was going to buy it after trying it out, but when I did, I was disappointed. It can't meet my requirements.FOR A simple example: I want the right joystick move left to excute operation A,move right to excute operation B, first move down and then quickly swipe to the left to excute operation C, first move down and then quickly swipe to the right to excute operation D. This is easy to achieve with layers in steam, but not possible in reWASD.
Only four layers are allowed to be added in reWASD, and there is no inheritance relationship between layers, and also there are many restrictions, such as joysticks and triggers and macros cannot call layers. This makes the role of the reWASD layer just to toggle a set of settings, with no other potential to dig deeper. The reason why the layer in steam is powerful is that it actually solves the problem of linkage between buttons, that is, I can temporarily changing the settings of other buttons through the settings of one button by control the layer changing. With such a linkage mechanism, there are infinite possibilities, and almost all conceivable settings can be fulfill through layers.
我很喜欢reWASDè¿™æ¬¾è½¯ä»¶ï¼Œæˆ‘è§‰å¾—å®ƒå¾ˆæ¼ ‚äº®ä¹Ÿå¾ˆä¸“ä¸šï¼Œåªæ˜¯ç›®å‰çš„ç‰ˆæœ¬åŠŸèƒ½è¿˜ä ¸å¤Ÿå¼ºå¤§ï¼Œå¸Œæœ›ä»¥åŽçš„版本能 è®©å±‚çš„è°ƒç”¨æ›´åŠ çµæ´»ï¼Œä¸”ä¸ä¼šå‡ºçŽ°è±¡steam那么多的BUG。
请原谅我英文ä¸å¥½ï¼Œä»¥ä¸Šè‹±æ–‡æ˜¯ç”¨GOOGL E翻译的。
I like reWASD very much. I think it is very beautiful and professional, but the current version is not powerful enough. I hope the future version can make the layer call more flexible, and don't have so many bugs as steam.
My english is not good,so the above English is translated by GOOGLE,with chinese text attached.
ä½†åŽæ¥æˆ‘惊喜的å‘现steamæä¾›äº†æ“作层 å’Œæ“作集,并且在任æ„地方å¯ä»¥æŽ§åˆ¶è· ³è½¬æ“作层集。这是一个å¯ä»¥è®© ä½ å‘æŒ¥æƒ³è±¡åŠ›çš„åŠŸèƒ½ï¼Œç”¨å®ƒå®žçŽ°äº†æˆ‘æ›¾ç» è®¤ä¸ºåšä¸åˆ°çš„æ‰€æœ‰éœ€æ±‚。
ä½†æ˜¯åŽæ¥å‘现steam的这款手柄设置软件 底层有éžå¸¸å¤šçš„BUG,一旦把功能åšå¤æ ‚之åŽï¼ˆæˆ‘为一个游æˆåšçš„ 设置足足用了32层),层出ä¸ç©·çš„问题 也éšä¹‹è€Œæ¥ï¼Œå¹¶ä¸”éƒ½ä¸æ˜¯é€»è¾‘ä¸Šçš„é—®é¢ ˜ï¼Œè€Œæ˜¯è½¯ä»¶åº•层的BUGï¼ŒåŒæ—¶ï¼Œ 想è¦è°ƒè¯•问题也éžå¸¸å›°éš¾ï¼Œéšç€æˆ‘çš„æ‰ ‹æŸ„设置越åšè¶Šå¤æ‚,这简直æˆäº†ä¸€ä¸ªå ™©æ¢¦ã€‚
I've been using Steam's gamepad setting software before, and I've made a very large gamepad setting for my game. I once thought that this software of steam is very weak, and even the event of releasing the button in the macro is not provided. But then I was surprised to find that steam provides operation layers and operation sets, and the jump operation layer set can be controlled anywhere. It's a feature that allows you to use your imagination, and use it to achieve all the needs I once thought impossible. But then I found that there are a lot of bugs at the bottom of this software. Once the gamepad setting be bigger (I once used 32 layers setting for a game), endless problems will follow, and all of them not logical bug, but unpredictable bug at the bottom of the software. At the same time, it is very difficult to debug the problem. As my gamepad settings become bigger and bigger, this becomes a nightmare.
当我找到reWASDè¿™æ¬¾è½¯ä»¶æ—¶å¾ˆå…´å¥‹ï¼Œå®ƒç• Œé¢å¾ˆæ¼‚äº®ï¼Œçœ‹ä¸ŠåŽ»åŠŸèƒ½ä¹Ÿå¾ˆå…¨ï¼Œæˆ‘çŒœæ ƒ³å®ƒè¿è¡Œæ—¶ä¹Ÿä¸€å®šå¾ˆå¯é 。我 本打算在试用之åŽå°±è´ä¹°ï¼Œä½†æ˜¯å½“æˆ‘å® žé™…æ“作时,å´å¤±æœ›äº†ã€‚å®ƒå®Œå…¨æ— æ³•å®žçŽ°æˆ‘çš„éœ€æ±‚ã€‚ä¸¾ä¸ªç®€å•的例åï¼šæˆ ‘希望 峿‘‡æ†å‘左实现æ“作A,å‘å³å®žçްæ“作Bï¼ Œå…ˆå‘下然åŽå¿«é€Ÿåˆ’å‘左侧实现æ“作C, å…ˆå‘下然åŽå¿«é€Ÿåˆ’å‘å³ä¾§å®žçŽ°æ“ ä½œD。这在steamä¸ç”¨å±‚å¾ˆå®¹æ˜“å®žçŽ°ï¼Œä½†åœ ¨reWASD䏿— 法实现。
reWASDä¸ä»…å…è®¸æ·»åŠ å››ä¸ªå±‚ï¼Œä¸”å±‚ä¸Žå±‚ä¹‹é—´æ²¡æœ‰ç»§æ‰¿å…³ç³»ï¼ Œå¹¶ä¸”还有诸多é™åˆ¶ï¼Œä¾‹å¦‚摇æ†å’Œæ‰³æœºé ”®ä»¥åŠå®æ— 法调用层ç‰ã€‚这使得reWASDå±‚çš„ä½œç”¨ä»…ä» …是切æ¢ä¸€å¥—è®¾ç½®ï¼Œæ²¡æœ‰å…¶å®ƒå¯æ·±å…¥æŒ–æ Ž˜çš„æ½œåŠ›ã€‚steamä¸çš„层 ä¹‹æ‰€ä»¥åŠŸèƒ½å¼ºå¤§ï¼Œæ˜¯å› ä¸ºå®ƒå…¶å®žæ˜¯è§£å†³äº†ä¸€ä¸ªæŒ‰é”®ä¹‹é—´è”åŠ¨çš „问题,å³ï¼Œæˆ‘å¯ä»¥é€šè¿‡å±‚çš„è·³è½¬å®žçŽ°å œ¨ä¸€ä¸ªæŒ‰é”®çš„设 ç½®ä¸åŽ»æš‚æ—¶æ›´æ”¹å…¶å®ƒæŒ‰é”®çš„è®¾ç½®çš„åŠŸèƒ ½ã€‚æœ‰äº†è¿™æ ·ä¸€ä¸ªè”åŠ¨æœºåˆ¶ï¼Œå°±æœ‰äº†æ— é™å¯èƒ½ï¼Œå‡ 乎所有能想到设置,都å¯ä»¥ 通过层去实现。
I was very excited when I found reWASD, it has a beautiful interface, looks very functional, and I guess it must be reliable when running. I was going to buy it after trying it out, but when I did, I was disappointed. It can't meet my requirements.FOR A simple example: I want the right joystick move left to excute operation A,move right to excute operation B, first move down and then quickly swipe to the left to excute operation C, first move down and then quickly swipe to the right to excute operation D. This is easy to achieve with layers in steam, but not possible in reWASD.
Only four layers are allowed to be added in reWASD, and there is no inheritance relationship between layers, and also there are many restrictions, such as joysticks and triggers and macros cannot call layers. This makes the role of the reWASD layer just to toggle a set of settings, with no other potential to dig deeper. The reason why the layer in steam is powerful is that it actually solves the problem of linkage between buttons, that is, I can temporarily changing the settings of other buttons through the settings of one button by control the layer changing. With such a linkage mechanism, there are infinite possibilities, and almost all conceivable settings can be fulfill through layers.
我很喜欢reWASDè¿™æ¬¾è½¯ä»¶ï¼Œæˆ‘è§‰å¾—å®ƒå¾ˆæ¼ ‚äº®ä¹Ÿå¾ˆä¸“ä¸šï¼Œåªæ˜¯ç›®å‰çš„ç‰ˆæœ¬åŠŸèƒ½è¿˜ä ¸å¤Ÿå¼ºå¤§ï¼Œå¸Œæœ›ä»¥åŽçš„版本能 è®©å±‚çš„è°ƒç”¨æ›´åŠ çµæ´»ï¼Œä¸”ä¸ä¼šå‡ºçŽ°è±¡steam那么多的BUG。
请原谅我英文ä¸å¥½ï¼Œä»¥ä¸Šè‹±æ–‡æ˜¯ç”¨GOOGL E翻译的。
I like reWASD very much. I think it is very beautiful and professional, but the current version is not powerful enough. I hope the future version can make the layer call more flexible, and don't have so many bugs as steam.
My english is not good,so the above English is translated by GOOGLE,with chinese text attached.


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