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ReWASD Basic: Toggle Shift Layers

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  • ReWASD Basic: Toggle Shift Layers

    I uninstalled reWASD sometime ago, and I'm now messing around with reWASD Basic to try and gain back the functionality I had with the full version of reWASD. I used a dedicated Windows Shift Layer, along with a 3rd shift layer to swap between standard vs lefty controls. One thing I relied on for this purpose was the 'Toggle' option under Shift Layers, which seems to be completely absent in reWASD Basic.

    Will the Toggle Mode be added to reWASD Basic soon? Currently the only option is Hold shift layer, which is not ideal:

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  • #2
    Hi. No. reWASD Basic is a simplified version of the reWASD, so it lacks most of the functionality.

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    • #3
      Right, however what real difference in functionality does Toggle mode enable that the existing Hold mode doesn't? Aside from the method of activation. I feel as though adding the Toggle mode doesn't add anything that would interfere with the goal of Basic, being that it isn't a gameplay "enhancing" feature. It simply is an alternative method to switch between Shift layers, which is still a supported feature in reWASD Basic. The only real difference is activation method, but the feature itself is the same. Hold requires that I hold down an activator physically, which complicates the ability to have a "Windows Desktop" layer, while Toggle would allow me to comfortably operate the controller in either layer.

      From the user perspective it is seems like a 'Basic' level feature that should be included.

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      • #4
        It's much simpler:
        Turbo/Toggle are part of the Rapid Fire functionality. In regular reWASD this is an additional functionality. Therefore, they're not available in reWASD Basic.

        We might reconsider this in the future, but I can't promise anything.

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        • #5
          I see. So you're saying that the toggle shift layer feature could be abused to emulate rapid fire input? If that's the case then that makes sense, as to why it isn't included. That said, there surely has to be a way to prevent this loophole and enable something similar to a 'toggle' feature? For example, disable existing input upon toggle activation, or add some other way to switch layers. Even if there is a delay in the toggle to achieve this, it would be preferable to having to hold down an activator.

          With that context around my intent to switch layers for different purposes (i.e. gameplay vs. Windows Desktop), could there perhaps be a way to achieve the 'toggle' functionality in another way then?

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          • #6
            I think I originally misunderstood what you meant by 'Toggle' being part of the 'Rapid Fire' functionality. Now I realize that you must have meant that 'Toggle' was a bonus feature not included with the original Basic version of reWASD, and that it was bundled in with other features down the road as the 'Rapid Fire' add-on upgrade / original 'legacy' lifetime license, as I recall you used to offer.

            Considering the timing of launch for this new Basic version, and all of the messaging around it from your official announcement (see quote):

            "This release reflects the direction we’re moving in: expanding advanced capabilities where needed, while offering simpler, more focused options for those who prefer the essentials."

            I interpreted the new 'reWASD Basic' as an alternative version of reWASD that didn't have those specific exploitative features, and would therefore be able to separate itself from being seen as another 'cheating tool' by the masses and game devs. I, like others in the community, wanted a way to use all the 'essential' features of reWASD without the controversial ones that are often utilized for gaining unfair advantages in online multiplayer games (turbo, recoil scripts, etc.). It just feels like there was some missing clarity around what "essentials" or "expanding advanced capabilities" means in regards to reWASD Basic.

            On the other hand I can also understand the stance to not update the Basic version being more about value or ROI, since reWASD Basic is currently 1/4 the cost of the Full version... and so, if that is the really the concern about updating the Basic version, then what about an in-between tier? Something for people like myself that want as many features / updates as full reWASD offers, but without the questionable features that can be used to exploit online multiplayer games.

            Maybe it could be something like:
            • reWASD - Basic (as it is)
            • reWASD - Balanced (as mentioned: the advanced feature-set and lifetime updates; but without macros, turbo, scripts)
            • reWASD - Ultimate (everything reWASD as the current lifetime license is)
            Of course my vote still goes for simply adding the Toggle Shift Layer feature to Basic, as it doesn't seem that 'advanced' of a feature on its own; but, I'm also aware that all of this requires development time and resources which is why I brought up a middle tier option. In any case I would just like the option to utilize reWASD in a way that can't get misconstrued as cheating or gaining an unfair advantage, but without losing the valid mapping features I rely on to play my games and control my Windows Desktop. reWASD could regain trust this way and these versions could instead be recognized as trusted remappers and valuable accessibility tools.

            Comment


            • #7
              Hi. Turbo/toggle and combos are considered 'unfair' features in many games. Because of this, using them may lead to reports from other players and potentially result in a ban. This is one of the reasons why we do not plan to add it to reWASD Basic.

              The main reason, however, is that reWASD Basic is a simplified version of the software and is intended only for basic remapping.
              If you need advanced features such as Turbo or Combos, you can use the full version of reWASD, which is designed for these use cases. Thank you for your understanding.

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              • #8
                Thank you for the response. I understand the 'unfair' elements in the case of turbo / macros, but not so much for toggle in this context of shift layers. I guess this is because the Toggle can be used for regular inputs as well? I respect the decision if that's the case, and I will just revise my request accordingly:

                Is there perhaps some other way we can change shift layers without holding a button down continuously? Perhaps the 'shortcut' feature? (Which is still functional in Basic). Utilizing the shortcut method in this way would actually be closest to the way the PS5 allows you to change controller profiles when using a Dualsense Edge controller.

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                • #9
                  reWASD Basic does not have the toggle mode for Shift changing. And we don't plan to add it.

                  If you require full reWASD functionality, please upgrade to the Lifetime reWASD Access Plan.

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