Hello!
I just installed reWASD to test it on my Xbox One controller, and it's rly amazing. I had to buy its full licence. Xbox One wireless driver is bugged on Win7 and now I made it work by plugging it on USB cable, and finally I can use it, and reWASD detects it nicely.
I loved how I can map the xbox button to something else and unmap it. IDK if it would create issue if it was wireless, considering this button is used to turn it on, but for now I don't use it for anything and Steam insists to ask for attention when it's pressed. Now it's gone and Steam didn't even notice lol
I'm gonna use it ATM in Dolphin emulator with Mario Galaxy. Emulating wiimote is always troubling. In this game I'm using Rstick to simulate IR pointing and that makes ABXY buttons useless, and I had to map original wiimote buttons to shoulders and triggers. That includes a button to emulate shaking the wiimote, which is the 2nd most used command on the game...
reWASD allowed me to map the same wiimote command to 2 controllers buttons, so that I can use the intuitive A button to jump, and at the same time use L shoulder to jump too, when my thumb is busy to use A.
I also tried the virtual controller for turbo and toggle... omg it's IMPRESSIVE! I've never seen a software on PC or a 3rd party gamepad of any sort do such things so nicely and flexibly!!
Unmap option is really great, letting us choose if the original button will bind with the custom map or if original button will be disabled.
The unique limitation I see here is on games and not on reWASD itself. Some games insist on recognizing only keyboard+mouse or gamepad at a given time. Dolphin has this issue, I'm having trouble to make it work to bind save state commands to keyboard and wiimote to gamepad. Some times one works and sometimes the other. I had to use reWASD to remap back and start buttons to keyboard buttons, and now I think I finally made them all work together!
I see some points of improvements, I'll suggest to help make it even better:
- a default profile to bind all buttons to keyboard would help
- a UX issue, it's not intuitive how to remove bind from a button and turn it back to its original behavior, it's very frustrating to be testing reWASD and just get a button stop working and don't know how to undo the mess
- talking about it, undo command to turn back from previous changes would be great
- not a priority for sure, but it would be nice to have a tutorial separte app, teaching its features and at the same time showing the effect of any button pressed! I'm using joy.cpl to make tests, but reWASD is indeed not intuitive to learn. Or at least make some tutorial videos.
- and of course support Razer Wolverine! I saw those 2 threads explaining that their extra buttons can't be recognized to be rebound, but let's not lose the hope!
I just installed reWASD to test it on my Xbox One controller, and it's rly amazing. I had to buy its full licence. Xbox One wireless driver is bugged on Win7 and now I made it work by plugging it on USB cable, and finally I can use it, and reWASD detects it nicely.
I loved how I can map the xbox button to something else and unmap it. IDK if it would create issue if it was wireless, considering this button is used to turn it on, but for now I don't use it for anything and Steam insists to ask for attention when it's pressed. Now it's gone and Steam didn't even notice lol
I'm gonna use it ATM in Dolphin emulator with Mario Galaxy. Emulating wiimote is always troubling. In this game I'm using Rstick to simulate IR pointing and that makes ABXY buttons useless, and I had to map original wiimote buttons to shoulders and triggers. That includes a button to emulate shaking the wiimote, which is the 2nd most used command on the game...
reWASD allowed me to map the same wiimote command to 2 controllers buttons, so that I can use the intuitive A button to jump, and at the same time use L shoulder to jump too, when my thumb is busy to use A.
I also tried the virtual controller for turbo and toggle... omg it's IMPRESSIVE! I've never seen a software on PC or a 3rd party gamepad of any sort do such things so nicely and flexibly!!
Unmap option is really great, letting us choose if the original button will bind with the custom map or if original button will be disabled.
The unique limitation I see here is on games and not on reWASD itself. Some games insist on recognizing only keyboard+mouse or gamepad at a given time. Dolphin has this issue, I'm having trouble to make it work to bind save state commands to keyboard and wiimote to gamepad. Some times one works and sometimes the other. I had to use reWASD to remap back and start buttons to keyboard buttons, and now I think I finally made them all work together!
I see some points of improvements, I'll suggest to help make it even better:
- a default profile to bind all buttons to keyboard would help
- a UX issue, it's not intuitive how to remove bind from a button and turn it back to its original behavior, it's very frustrating to be testing reWASD and just get a button stop working and don't know how to undo the mess
- talking about it, undo command to turn back from previous changes would be great
- not a priority for sure, but it would be nice to have a tutorial separte app, teaching its features and at the same time showing the effect of any button pressed! I'm using joy.cpl to make tests, but reWASD is indeed not intuitive to learn. Or at least make some tutorial videos.
- and of course support Razer Wolverine! I saw those 2 threads explaining that their extra buttons can't be recognized to be rebound, but let's not lose the hope!
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