Hi,
first of all - thank you for making this awesome software. I'm still in trial phase, playing around with the different settings and so far I have noticed one issue I'm unable to fully resolve. I've decided to write here so that maybe someone from the community has any ideas.
I'm trying to extend the number of shortcuts to abilities in an old game - Kingdom of Amalur: Reckoning. This game by default supports only 4 abilities on a controller and up to 9 on PC. My goal is to have additional abilities shortcuts mapped to controller (keys 5-8).
Now, what it seems to be happening is that the game cannot comprehend having two inputs - one from keyboard and one from controller - at the same time. Entire control scheme automatically switches to controller OR PC depending on where was the input registered i.e. I play using controller but as soon as I touch keyboard or mouse, the game automatically switches to PC control scheme.
Additionally, there is a difference in how abilities are used between controller and PC - on controller you need to hold R2/RT and then use face buttons, on PC you need to first select ability from 1-9 and then click Right Mouse Button.
What I did so far is I've created a key combo of number 5 + RMB (no manual pauses, 10 ms delay between keys) and then I mapped it onto one of the Xbox Elite paddles. The way I wanted this to work is that when I press the Xbox paddle, the ability in slot 5 is used. However, this does not work 100% of the time because the game has to first register that I am switching to PC control scheme. Ok, so I added another recall of number 5 to start press, so that the game first recognizes I'm switching to PC control scheme, then I'm selecting ability in slot 5 and then I'm using it with RMB all with one press of a controller paddle.
There are two issues with this set up:
first of all - thank you for making this awesome software. I'm still in trial phase, playing around with the different settings and so far I have noticed one issue I'm unable to fully resolve. I've decided to write here so that maybe someone from the community has any ideas.
I'm trying to extend the number of shortcuts to abilities in an old game - Kingdom of Amalur: Reckoning. This game by default supports only 4 abilities on a controller and up to 9 on PC. My goal is to have additional abilities shortcuts mapped to controller (keys 5-8).
Now, what it seems to be happening is that the game cannot comprehend having two inputs - one from keyboard and one from controller - at the same time. Entire control scheme automatically switches to controller OR PC depending on where was the input registered i.e. I play using controller but as soon as I touch keyboard or mouse, the game automatically switches to PC control scheme.
Additionally, there is a difference in how abilities are used between controller and PC - on controller you need to hold R2/RT and then use face buttons, on PC you need to first select ability from 1-9 and then click Right Mouse Button.
What I did so far is I've created a key combo of number 5 + RMB (no manual pauses, 10 ms delay between keys) and then I mapped it onto one of the Xbox Elite paddles. The way I wanted this to work is that when I press the Xbox paddle, the ability in slot 5 is used. However, this does not work 100% of the time because the game has to first register that I am switching to PC control scheme. Ok, so I added another recall of number 5 to start press, so that the game first recognizes I'm switching to PC control scheme, then I'm selecting ability in slot 5 and then I'm using it with RMB all with one press of a controller paddle.
There are two issues with this set up:
- There can be no inputs from controller at the time of using the combo. This means that I can't use the ability while running or moving the camera. I have to be completely static.
- Some of the abilities can be held down for a different effect - for example, with one press I sent a lightning bolt but if I hold down the button I call down a lightning storm. However, with my combos I can't hold down the button.
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